mikhluz

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  1. Like
    mikhluz reacted to soft8soft in Making Asteroids Game with Blender and WebGL   
    An awesome series of game development tutorials. The famous Asteroids game is being recreated in Blender and WebGL, without using a single line of code!
    So far 7 videos are already available:
    Part 1: Modeling of the spaceship
    https://www.youtube.com/watch?v=Z-vFWHsTY0o
    Part 2: Creating materials for the spaceship. Outline effect
    https://www.youtube.com/watch?v=mwa5AHyteaE
    Part 3: Creating looping animated stars
    https://www.youtube.com/watch?v=5CklNN08V5A
    Part 3.5: Re-making stars animation with Verge3D Puzzles
    https://www.youtube.com/watch?v=XWECthVEONs
    Part 4: Adding keyboard controls
    https://www.youtube.com/watch?v=wFX6FRSyHZI
    Part 5: Modeling of asteroids. Materials and outlining
    https://www.youtube.com/watch?v=Ecgd5ZsU-N0
    Part 6: Making asteroids move with Puzzles
    https://www.youtube.com/watch?v=3BdGNtMdGi0
  2. Like
    mikhluz reacted to SvenFrankson in NASA turns to Verge3D   
    Great job ! 
    Is this app made only using your "Interactivity without coding" feature ? Are the handles in the scene (the blue arrow moving the cameras for example) from a ToolBox in your software ?
  3. Like
    mikhluz got a reaction from SvenFrankson in NASA turns to Verge3D   
    As Verge3D is getting more and more popular among interactive designers and web developers, quality applications are starting to appear online with regularity. We could not resist to share with you an amazing example of using our toolkit by NASA’s Jet Propulsion Laboratory. Experience Curiosity, the award-winning 3D web app that tells the story of the tireless Mars rover, is now powered by Verge3D!
    Created by NASA to celebrate the third anniversary of the Curiosity rover landing on Mars, this app was featured by the Khronos consortium on SIGGRAPH 2015 as a breakthrough application powered by then-young WebGL technology.
    Read the full article HERE!

     
  4. Like
    mikhluz reacted to chriswa in Farmer's Journey   
    Gorgeous! Well done!
    The only criticism I can offer is: (1) a progress indicator on the loading screen would be nice and (2) the camera should probably be panned up a bit: I found myself wishing I could see further ahead, and I noticed that the bottom half of my screen wasn't helpful for gameplay.
  5. Like
    mikhluz got a reaction from inteja in Steampunk Teapot Heater Puzzle game   
    Look at this steampunk puzzle game made using Verge3d engine and Webflow design tool!

    This audio-visual experience was created to showcase various Verge3D features and to demonstrate its unlimited capabilities in integrating with different DCC tools to allow for a complete code-less workflow. No single line of code was used to develop this web application!

    Software used: Verge3D, Blender, 3ds Max, Substance Painter, Webflow, GIMP and Inkscape.
     
    Link to the Full Application
  6. Like
    mikhluz got a reaction from JackFalcon in From 3ds Max to Webgl   
    We will soon release a new product called Verge3D for Autodesk 3ds Max. Support for both Blender and 3ds Max can significantly expand the audience of 3D Web. Both versions will be compatible with each other so that you can use assets from different packages in one application.
    Follow the news, the release is expected very soon!
    Video Teaser
     
  7. Like
    mikhluz got a reaction from webGLmmk in Blend4Web new release: VR support in WebGL!   
    Here is a new release of Blend4Web - an open source platform for creating interactive 3D Web content. This month we added support for the GearVR virtual reality headset, created more materials and examples for the material library and documented its use, coded a new performance profiling tool and changed semantics for some shader nodes to work in world space. This release of Blend4Web PRO is also the first version with long-term support (LTS) - a stable production-ready build which will be receiving bug fixes yet keep the API, as well as shader and logic nodes staying untouched for the next 12 months.
    Today, we are also releasing our small VR-based game called Space Disaster to the public, first shown at the Blend4Web Conference two months ago (video).

     
    Link to the Full Article!
  8. Like
    mikhluz got a reaction from gaelbeltran in Blend4Web new release: VR support in WebGL!   
    Here is a new release of Blend4Web - an open source platform for creating interactive 3D Web content. This month we added support for the GearVR virtual reality headset, created more materials and examples for the material library and documented its use, coded a new performance profiling tool and changed semantics for some shader nodes to work in world space. This release of Blend4Web PRO is also the first version with long-term support (LTS) - a stable production-ready build which will be receiving bug fixes yet keep the API, as well as shader and logic nodes staying untouched for the next 12 months.
    Today, we are also releasing our small VR-based game called Space Disaster to the public, first shown at the Blend4Web Conference two months ago (video).

     
    Link to the Full Article!
  9. Like
    mikhluz got a reaction from gaelbeltran in First Blend4Web Conference   
    Dear friends!

    As we promised, this year we are planing to organize an important event for our ever-growing community - the first Blend4Web Conference in history. At this conference you will enjoy many interesting presentations by Blend4Web developers, community members and companies. Here you can also meet like-minded people from around the world, showcase your work and get answers to any questions you may have.
    Read more…
  10. Like
    mikhluz got a reaction from Firenibbler in Petigor's Tale RELEASED!   
    LINK TO THE GAME
    This is a game about a brave warrior - a teenage boy who alone was forced to fight an evil troll and his companions. One night while away, his village was burned and his friends were kidnapped. So, he decided to rescue everyone and wipe out the evil settled near his village.
    The player, a warrior carrying the name Petigor, will need to pass through several levels: a red-hot crater of a volcano, a dark dangerous dungeon and finally meet with the frightful troll and defeat him in battle.
    This game was made completely using Open-Source software like Blender, Krita, Gimp, Audacity and the WebGl-based engine Blend4Web. All game resources are also available to download, study and modify in the free Blend4Web SDK.
    Petigor's Tale Teaser
    Petigor's Tale Gameplay Trailer
    Facebook
     
    Release Article
    COMING SOON!
  11. Like
    mikhluz got a reaction from gaelbeltran in Blend4Web 15.11 Released   
    We are proud to announce a new release of Blend4Web, an open source framework for creating interactive 3D web content. In this release you'll find: initial support for next-gen WebGL 2.0, MSAA anti-aliasing, more logic editor capabilities and multiple usability improvements.
     
    In the previous release we improved anti-aliasing based on the FXAA algorithm. This algorithm gives good visual quality, but has some disadvantages such as blurriness of parts of the image and noise flickering during camera movement. MSAA anti-aliasing does not have these issues and is now available for the ULTRA quality profile on WebGL 2.0 compatible systems.
     
    In Logic Editor it's now possible to make smooth camera movements using the Move Camera node. 
    We have made some improvements in the Viewer app. A new button called Home has been added to the Viewer interface. When clicked, this button loads the origin scene specified in the URL parameters, otherwise the standard Blend4Web cube logo is shown. The Reset button is now placed on the right side of the top panel and, among internal parameters, also resets URL parameters of the app (e.g origin scene). The Auto View Mode button has been moved to the Tools & Debug panel.
     
    This Blend4Web version is compatible with Blender 2.76. Blend files of all presented examples are included in the SDK distribution. The complete list of changes and bug fixes can be found in the release notes.
     
    Much more information can be found in https://www.blend4web.com/en/article/161/
  12. Like
    mikhluz got a reaction from gaelbeltran in Blend4Web 15.10 Released   
    We are proud to announce a new release of Blend4Web, an open source framework for creating interactive 3D web content. In this release you'll find: new features in the project manager, new logic nodes, improved anti-aliasing and support for textures of any size.
     
    More features are here!
     
     
    You can see some new demos demonstrated new features in release article.