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About ramako

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  1. Hello all, thanks for the replies! I will test your suggestions Indeed it seems to happen in an intel card, I had guessed because other cards are way more powerful they do not have performance issues. Seems to be related to that bug. So I just updated chrome, seems they released a new one these past few days. Its back to 60 fps!
  2. Hello, I have around 15 spines on screen. FPS in chrome is in the 20s, firefox and canary are rock solid 60 fps. Removing spines (or swapping them for static images) will make Chrome hit 60 fps. I believe this has been recently (3 months ago or so) introduced in one of chrome updates. Using PIXI 4.8.8, Pixi-spine 1.5.16, and chrome 75.0.3770.142 64 bits. Anyone else encountered this issue?
  3. This looks great! I'm gonna play with it. Not sure if this is a dumb question but, are the sprites used in the examples under MIT license too? Edit: Is there any way to feed the json object for the emitter settings instead of the file ?
  4. update: function () { if (this.input.keyboard.isDown(Phaser.Keyboard.DOWN) && cursor.canMove){ cursor.canMove=false; this.permitirMovimiento(); tween.to({ y: 450 }, 200); tween.start(); } else if (this.input.keyboard.isDown(Phaser.Keyboard.UP) && cursor.canMove){ cursor.canMove=false; this.permitirMovimiento(); tween.to({ y: 340 }, 200); tween.start(); Hi guys, I'm using Phaser.io and I want to make a menu screen, where the user can choose either Play or Credits (for example) through keyboard. To reflect this, I am using an arrow that when the user press UP or DOWN the arrow will move accordingly, pointing to the option choice (either Play or Credits). permitirMovimiento is a function that uses time.events.add to add some delay and turns the property of canMove to true . Problem is, the cursor goes crazy after a few inputs, going up and down up and down in some loop that seems like keeps getting longer every time an input is received. Any advices? I've been banging my head over this for some time already.