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  1. But if I implement it as an online game, the users will encounter huge loading times. I may have 50mb maps or 300mb maps. Can I use something like localStorage in this case?
  2. Cordova sounds interesting. I will look into it. I need it to support most of the things that the latest browsers support, including WebGL and GPU acceleration. I know what a server is and what it does. It's just that, yesterday I was watching a video course by Babylon's developers and they said that you will need a local webserver in order to properly run Babylon with external assets. So I figured that, should I decide to make the game available offline, I may need my users to have a webserver installed. That is also why I asked if I could redistribute Node.js. Anyway, thanks for the tips
  3. Thank you for your answer! Well, I might host it online. But is there a way to get rid of the browser UI? I can manually create an application shortcut in Chrome and it will open in a window with no UI other than the window bar. But how can I automatize this? I cannot tell every user to create their own shortcuts manually. And I would really appreciate it if my game was ran in something that doesn't look like the usual common browser. Basically, I want it to look like a desktop app as much as possible.
  4. Hello! I am a bit confused about the purpose of these files, what they are and what they do. Basically, do these files create a local webserver on the user's machine so that you will be able to run the game offline on every machine?
  5. Hello, Everybody! I'm currently planning to create a browser game using the Babylon.js framework. I am confused about deployment and how to actually release the game, so I would appreciate if you would solve a couple of mysteries I have about this. First of all, I can see that I need a webserver in order to use Babylon properly. I understand that this is because I need to define a custom MIME type for the .babylon extension to be loadable. Alright, so basically, all I need to do is use the js framework to craft my own game by implementing game mechanics and importing files from Blender wit
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