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PrzemyslawSzczepaniak last won the day on June 22 2013

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  1. A Facebook version of our desktop card game has recently been released under a new name - Square Solitaire Duel. The game was previously integrated with the Polish social network, Nasza-Klasa, as Poker Solitaire. Since then, we have developed the game further. HERE IS A DIRECT GAME LINK. The rules and gameplay are the same as they were in the Polish version. The game with its features is more like a dueling game of multi-player solitaire than a typical poker match. We hope you will enjoy the game as we do! Check out the trailer video, the game features, and join us in a game now! Features of Square Solitaire Duel: Duel 1 vs 1 asynchronous - wait up to 24 hours for an opponents response. Freemium monetization: two virtual currencies: coins and gold. Weekly tournament Wheel of fortune as a daily bonus - players can win game boosters, drinks, gold and coins. Boosters are our original feature for the game. They allow players the option to see the next two cards from the deck, change the placement of two cards, withdraw the last used card, or reject the last card. Drinks are an addition to make the game more entertaining. Anyone can buy a drink to make the duel more enjoyable!
  2. Hi there, Not all of you had a chance to attend to onGameStart conference this year. Thanks to its organizers I can proudly show you a video of presentation of our CEO Piotr Gawle Presentation will show you what we experienced and what we learned during creating our HTML5 gaming company. I hope it will be helpful and will bring a lot of useful knowledge Enjoy!
  3. I'd like to show you how we are using fun and inspiration in our every day work as development team. We enjoy working together and we decided to add some spice to what we do. This is why we created Bushido Gamethon - a monthly game development challenge for each member of our team. What is it an how it works? Check out my blog entry and get inspired! Maybe your team will decide to use similar technique to improve a creativity and development skills
  4. We (Bushido Games) entered the market in the right time I believe, and I will agree with Rich and True Valhalla. Today, you need to take care of quality of code and graphics. We market our games globally, and we managed to get attention of publishers and that gives us opportunity to work on higher number of better games to rise the revenues and attention of market. The coding and creations of graphics is just a part of process, finding and negotiating with publishers is other part which isn't a "piece of cake" I wouldn't compare natives and web mobile games - pointless, this is totally different process of creation and distribution. Check out our current portfolio to see some examples, how simple, HTML5 game would look like to gain interest of publishers:
  5. Thanks a lot Sorry for late response, check out my answers below: On the technical side: - we are using nodejs and so far it doesn't seem to be a problem - not yet - yes On the publishing side: - AdSense and Leadbot - we have our own dedicated server
  6. Do you like to play online multiplayer games with your friends? With Space 4 in a row you can have fun with them no matter where you are! Space 4 in a row can be played at the same time with a group of your friends who use smartphones, tablets (iOS, Android, BlackBerry) and even PC's. Our newest game is a classic 4 in a row with futuristic graphics from space. Even if you don't want to play online with life opponents, you still can challenge the CPU, and prove that you are the best of the best! To play on you smartphone or tablet - enter this link ( into your mobile browser and play. To play on you PC/MAC - CLICK HERE. FEATURES: MULTIPLAYER FUN ON MOBILE AND STANDALONE PC! Challenge your friends or anyone in the web! SINGLE PLAYER MODE Play single player mode and defeat the computer! PREDICTING MOVES IS THE WAY TO WIN! Block the opponent's moves, and set your balls in rows to win. GET AS MANY WINS AS POSSIBLE Become a 4 in a row master! Have a great fun, tell your friends about this game, and rate it on Chrome Store please
  7. Thanks a lot guys. But I'd like to find out what can be the reason why you can't really make something to boost your game awareness in Chrome Store? Is it just like in app stores where someone (admin, management) chooses the games he likes, and developer can't do much about it, or it's just that simple HTML5 games are still in niche, and they just can't compete and have chance to be featured there?
  8. Do you like them because they provide better promotion for your games, or it's because it is easier to integrate your game there?
  9. I see, thanks a lot , that may be helpful But for the promotion wise, does anyone recommend any sites or blogs that support niche gaming? I meant the places where I could send an app for review, or just for showcase.
  10. Hello, I was researching lately for effective way to promote games in Chrome Store. Of course usual methods like social media, blogs, etc would work. But apart from that. Do you have any good experiences in that area? Are there any other good ways to boost interest in your games? I'd like to hear from you guys about it. Maybe you have something that may inspire ?
  11. @Rune, yes exactly, there are many networks like this. In the past we were contacted by one of them, but back then we didn't think about ads model for mobile games. They for sure support HTML5 mobile gaming, but still I didn't have a feedback, if they allow it on their platforms. That's why I'm trying to find out, if any of you had such experiences. It seems logic to use ads in a network which boost gaming with advertisements of content, but they may have strict policy;) I'm sure freemium is available.
  12. Hi all, Has anyone of you tried to work with any of cross-promotion platforms? Don't have much info about it, and I wouldn't like to misjudge if this would be a good solution for monetization. I wonder if someone ever tried that, and how you managed to get revenues from this system? I'm aware that freemium may work there, but what about mobile ads, do they allow it?
  13. Depends on what revenue shares you are speaking of. Freemium, ads, subscription? For example we made couple deals in 50/50, or 70/30, 60/40 for us and vice versa. Depends on you too - since you are the developer, and you bring the content that brings revenues for publisher - you should start with negotiable ratio of revenues when speaking to publisher.
  14. There are also other options. As True Valhalla mentioned, advertisements works well, same as other methods: subscription based platforms, single license fee/rental to external publishers. If you have a huge game that allows player for extended gameplay, and there are some certain items, boosters, speed ups, etc - try to go freemium, that's the good way to go with big game. Google Store is also good place to monetize with ads or freemium. But my best suggestion for HTML5 monetization - produce mobile games. There are many advantages, for example Apple and Android do not support Flash now (Android did in older versions of systems, but no longer), and that gives web mobile games a bright future. Web mobile games give you better opportunities for monetization, and in this moment market is filled with over a thousand HTML5 mobile games. More an more publishers are looking for new content. I believe that's the best way to go now Check out my older blog entry about monetization: