Hello guys, I have got an issue with game destroy on webGL rendering. Reproducing: In the following example of creating animation on PIXI, just need to build and destroy the game for 5 times So here is simple example of the issue: http://jsfiddle.net/07gy4p6e/3/ On the fifth iteration of building and destroying the texture is transformed into back rectangle, but on Canvas rendering everything works fine for any iteration. I what to notice, that in the big project this happens earlier (on 3 iteration of building / destroying) Is someone met with this error in the past? How is it possible to handle this issue? Thank for any advice