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quiphop

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Everything posted by quiphop

  1. Just had a quick look, You're doing great job. Keep up!
  2. Please be sure that images are loading at Preload function, then you should be able to use them in Create/Update/etc functions. populateGameData´╗┐ looks a bit weird
  3. Heya everyone again Just rolled out 0.2b version based on the feedback Shop moved to it's own state New location added to make progress smoother Radar now has effect Bolt damage increased Some bugfixes Enjoy!
  4. Yup, that's one of the possible solutions. Mechanic should be improved, agree
  5. You can buy crowbar at the dump (and also few more cool items) (btw You're just gave me an idea to move the shop to its own screen state, thanks!) Yeah, a lot of people can't pass through the first equipment update, I'm working on new location between Metro an Parking to make the game progress smoother Thanks!
  6. Thanks a lot for feedback More content coming soon
  7. Yup, that's it. It's not so easy to being a bum At the very beginning the player is super weak, that's some kind of stimulation to upgrade equipment asap. But anyway, probably, I should make it a bit easier from the start Or add one more location and make the parking location easier duh!
  8. Heya everyone! I've just released my game (demo/beta) It's a sci-fi clicker/rpg/point-and-click adventure about the scientist in a parallel dimension It's available on play Market https://play.google.com/store/apps/details?id=com.quiphop.bumgineer Also You can play it in the browser (mobile-friendly) https://quiphop.itch.io/bumgineer It's absolutely free (screw ads!) I'll appreciate any feedback Enjoy! ps: the game made with Phaser. Thank You Rich for ability to create own worlds
  9. Did you checked the network ? Maybe font just doesn't downloading properly for some reason
  10. quiphop

    Bitmap

    Bitmap input not so really good solution (i've already got troubles with that) You can create a sprite from bitmap and then enable inputs as usual https://phaser.io/examples/v2/sprites/sprite-from-bitmapdata
  11. You should create an invisible hitboxes for any frame You want, it's not really good solution to have different frame sizes for same sprite
  12. Looks like the same as Groups in Phaser 2
  13. Babylon App is just a canvas element. Just wrap it by angular component and that's it.
  14. Sure, why not But don't forget to add mute button
  15. Did You resolved your question? If so, please add SOLVED mark to the topic Also, would be great if you will post your solution Thanks!
  16. You can create own class-wrapper (inherited from Phaser Tilesprite class) to get full control over it. Easier way - override Update functions in your background/ground (link provided in previous post).
  17. You can extend a bit the tileSptire and override it's Update function (where You can detect whatever player is moving or not) https://phaser.io/docs/2.6.2/Phaser.TileSprite.html#update
  18. Please clarify, because the solution often based on the objective But anyway, localStorage would help
  19. quiphop

    Game Art

    https://game-development.zeef.com/david.arcila
  20. Do not use Phaser if you don't like it. Simple...
  21. https://orangegames.com/ These guys are super qualificated (and some of them are members on this forum)
  22. Heya! I had almost similar question back in the days Please check https://github.com/QuipHop/crackball/blob/master/src/js/game_scene.js I've used there looped phaser's timer (timer variable in the source code) Let me know if You will have questions
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