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About B3nac

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    Gamedev, programming, space exploration research, computer science.
  1. Thank you for the feedback. I haven't gotten any once so ever so I appreciate it. Now I know what I need to address to make it more fun. I designed it to be unforgiving the switches are connected to the amount of energy you have. The level restarting all the way at the first is something I definitely should change. The trap feedback is a really good point. The "puzzle" part of the game i guess is just collecting enough energy and hitting the right switches for now.
  2. Fixed this issue. I consider this game a minigame and released on my itch.io try it out and tell me what you think.
  3. Uploaded a new build to itch.io that includes Level 2. Check it out! The layout will change and I will be touching up the pixel art later after all the programming is mostly done. To do: - Pixelart of walls - Change text display to pixel art for the lives/energy/keys.
  4. Added switch sound effect and uploaded a new build to itch.io. Working on wall depth next so the character doesn't look like he's laying down when going up.
  5. Added a switchdown function. Also added art for when the switch and the spikes are down.
  6. Added a game soundtrack and some sound effects. Updated the game build here http://b3nac.itch.io/once-was-a-hero.
  7. Good point. I'll put that on my to-do list thank you.
  8. This is a graphical update for the most part. - Character animation - Tiles - Start Screen Next I'll be working on a game track along with sound effects and a game over state. Possibly some coding as well. Making the game more of a game and less of a prototype. Stay tuned!
  9. Today on my Zelda dungeon inspired game I added a Start Menu. Also updated graphics to make the game more visually appealing. Next post I'll show what I've been working on after I'm somewhat satisfied.
  10. Did a little more character pixel art.
  11. Been working on the soundtrack. If I have any timed parts or combat I'll use this track. https://soundcloud.com/ldk-16/fight-scene. That's my soundcloud that I upload all my soundtracks/music on.
  12. Did some character pixelart touchups today. I work 40+ hrs a week while making games in my spare time. So this is what I got done before feeling too tired.
  13. Check out this tutorial on States with Phaser. https://developer.mozilla.org/en-US/docs/Games/Workflows/HTML5_Gamedev_Phaser_Device_Orientation. I found it pretty easy to follow and figure out. Hope this helps. You can also see how he goes state to state in his github files. https://github.com/EnclaveGames/Cyber-Orb
  14. You could reset the player's health then call the restart state in that function. One way or the other the player's health would have to be reloaded or you will be stuck in a loop.
  15. B3nac

    Defining Text();

    Using Phaser 2.2 "Maybe the example is outdated." In the examples located here. http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game. I've noticed that if you define Text this way and try to increase or decrease the font size it doesn't work. scoreText = game.add.text(16, 16, 'score: 0', { fontSize: '40px', fill: '#000' }); If you define scoreText this way though: scoreText = game.add.text(16, 16, 'score: 0', { font: '40px Arial', fill: '#000' }); You can increase and decrease the text size. If I use fontSize it stays at 32px unmodifiable. With font you can modify it with a font type included. With fontSize and defined font it doesn't work either. Isn't Windows default font set to Arial anyway though? I figured you wouldn't have to define the type of text you would be able to increase the default system font. If this is just an outdated example and not just on my pc, I can update the example myself. Or maybe this is a bug?