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Deino reacted to valueerror in How to stop the character from running continuously and jumping while it is still in mid-air?
oh.. and in your case you need to set velocity.x to 0 somewhere if no button is pressed. you know that every basic tutorial and some of the official examples cover all of these problems
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Deino reacted to hollowdoor in How to stop the character from running continuously and jumping while it is still in mid-air?
If you want the player animation to be still just use the frame property.
Like:
this.dude.frame = 40; Put that somewhere in your update after an if else condition you like.
Like valueerror said. You can check the onFloor() state, and set the sprite frame to whatever you want.
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Deino reacted to valueerror in How to stop the character from running continuously and jumping while it is still in mid-air?
in arcade physics you have a very convenient method called "onFloor()" to find out if a body is on floor.. that's all you need
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Deino reacted to Nikow in Destroying a sprite on collision
Why duplicated 'game.physics.arcade.collide(this.ball,this.coins,this.scoreincrease,null,this);' just one is enough !
And after :
scoreincrease : function(ball,coins){ this.score += 20; this.labelScore.text = this.score; coins.kill(); }, -
Deino reacted to Berzee in Unable to move my character
Is it because your jump function refers to this.bird instead of this.ball? =)
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Deino reacted to rich in Unable to move my character
But there's no code in there to actually move your character at all.