
rgk
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rgk last won the day on January 8 2017
rgk had the most liked content!
About rgk
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http://rgk.madgizmo.com/
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grg121 reacted to a post in a topic: Alter game from outside of the class
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You can access the scene from the initial game object. For example: var game = new Phaser.Game(config); game.scene.keys.theSceneYouWantToAccess.physics.velocityFromRotation(); You also have a few other options here like creating global variables or trigger events.
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rgk reacted to a post in a topic: Best way to apply a method to all elements in a group?
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blackhawx reacted to a post in a topic: Exclude graphics from Camera Shake
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You can use camera ignore and create two cameras, one for the user interface and one for the game. http://labs.phaser.io/edit.html?src=src/camera\ignore.js Or you can use two scenes: http://labs.phaser.io/view.html?src=src\scenes\ui scene.js
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rgk reacted to a post in a topic: My Phaser Story
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rgk reacted to a post in a topic: Huggernaut – cute platformer with grappling hooks but no jumping
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@marcaaron the docs do in fact exist https://photonstorm.github.io/phaser3-docs
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rgk reacted to a post in a topic: Should I use Phaser 3?
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rgk reacted to a post in a topic: matter and collisions
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@Doug contact @rich for the badge. this.matter.world.remove(wireRect); don't include the world, I am testing on this example: https://labs.phaser.io/edit.html?src=src\physics\matterjs\rectangle body.js
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That is correct, it should remove the physics body. It seems you also have to remove the image though with wireRect.visible = false; for example.
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How to deal with a client that delays the payment indefinitly
rgk replied to mazoku's topic in General Talk
I've been in this situation a lot of times, no one mentioned you can contact a collection agency (you won't get all your money but at least you get some) and small claims court is pretty reasonable (and you don't need a lawyer). But I agree with @b10b don't threaten, be professional and always have a backup plan. Ask for money up front and set deadlines when you should be payed and make a good contract! -
rgk reacted to a post in a topic: How to deal with a client that delays the payment indefinitly
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[Phaser] Exocraft - Build, Battle and Mine on a Dying Alien World
rgk replied to GoldFire's topic in Game Showcase
Awesome game, and beautiful graphics like stated above. I've noticed some weird lag issues but I could only imagine with the amount of players playing. Great job and keep up the good work! -
YngNAmbitious reacted to a post in a topic: [WIP] HTML5 MMORPG MadWorld Halloween Event - Play MMORPG
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[WIP] HTML5 MMORPG MadWorld Halloween Event - Play MMORPG
rgk replied to GBear's topic in Game Showcase
I got to say amazing graphics and pretty cool over all experience. Wasn't really sure what to do once I got in the game but I'm sure that will improve in future versions. -
rgk reacted to a post in a topic: Game list of phaser games
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You have to create your own collision detection for this. You need 1 point minimum and just check if a pixel exists in the location of the point, if it does stop the sprite, otherwise let gravity take control.
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Very nice graphics and the UI has improved quite a bit, obviously lacking any pvp or bots really makes the game quite boring though. I am curious though why you expect people to step up, especially regarding online architecture. I would not expect that and I do remember talking to you about a year ago regarding your game. Even though certain aspects might be new, the general game-play is similar to quite a few games that have come out on mobile. I don't personally enjoy the gameplay but I do hope you succeed. By reading your blog posts I would explore other avenues of getting this game done
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rgk reacted to a post in a topic: Phaser CE examples collection — contributions welcome
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samme reacted to a post in a topic: Phaser CE examples collection — contributions welcome
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Very nice @samme Awesome to see the new features of phaser ce in examples.
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It all depends highly on how you coded your original game, look though the phaser docs and break it down but I am going to guess and say using phasers scale manager will not work properly without using phasers sprites.
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AMD vs Common JS for html5 modular development?
rgk replied to ShotgunJed's topic in Coding and Game Design
This is a good read to understand module systems: https://dzone.com/articles/javascript-module-systems-showdown-commonjs-vs-amd As for bundling, Webpack is quite popular, a bunch of larger projects are using it now. But best? Like @mattstyles said, no best exists, just what you prefer and what works for you. -
rgk reacted to a post in a topic: AMD vs Common JS for html5 modular development?
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rgk reacted to a post in a topic: let vs var keyword?
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Read this: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let http://www.jstips.co/en/javascript/keyword-var-vs-let/ You can use let with phaser and html5 gamedev, but it is es6 so be sure to use babel or only develop for newer browsers.
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It is more comparable to mobile performance, and not the newest mobile devices, I have one and tested it. You can download a modern browser, that isn't an issue. It has a great OS right out of the box when you connect wifi that offers tons of video game emulation, thought that was awesome.