Ailton

Members
  • Content Count

    27
  • Joined

  • Last visited

About Ailton

  • Rank
    Member

Recent Profile Visitors

733 profile views
  1. Yeah, unfortunately, problems with payment continue. I'm missing that August payment as well. Maybe @Iurigenovesi could give some comment?
  2. Yes, there is - it's 30$, clearly stated on their page. However, maybe, since they have just started, they temporarily lifted that threshold. Or, it may be the bug in the system, who knows...
  3. I also got the August payment from Gamemonetize. It's automatic, there's no doubt, since there's no way that anyone would pay me 0.29$ manually
  4. I just got the payment for May (which is close to 120 days after the end of the month). This is in line with Iuri's promise that old late payments should be cleared starting from the end of September and I believe that this is a good sign. He also said that, from October, there should be no further delays. I want to believe in it, as well. I've been member of Gamedistribution as a developer and publisher since their beginning (mid 2017) and payment was always a frustrating part (I could write a book about my angry emails). However, for some old reasons, I saw Iuri Genovesi's coming to GD as a step in good direction, since that guy has good and long history in gaming industry. I'm not sure how much he can influence the system, but, as a man of integrity, I believe that he wouldn't join team of scammers. GameDistribution, apart from the payment part, is a solid platform and a good idea (to be open for everyone to publish their games), similar to what MochiAds used to be (bless its soul). If this payment thing gets solved, I see GD as one of the top publishers of HTML5 games in years to come. If not... well, they won't be neither the first nor last to fail (bad word about GD is already wide spread). I just hope that my time and energy won't sink with them. In the meantime, I'll keep my publishing games there.
  5. My new basketball game: https://gamemonetize.com/basketball-swooshes-game Move mouse pointer (or touch and drag on mobile) to aim, then click left mouse button (or release touch on mobile).
  6. Ailton

    FootyZag

    Thanks. Regarding GameMonetize, they are quite new html5 publisher and I'm still testing them (to see if they are paying, that is). They started as a carbon-copy of Gamedistribution (with the name DistributeGames.com), but have rebranded about a week ago. So far, I have nothing more to say about them, I sincerely hope that they'll be fine.
  7. Ailton

    FootyZag

    Hi, I'd like to present my new 'soccer' game, called FootyZag: https://gamemonetize.com/footyzag-game Pass the ball to your teammate and score! Complete challenging levels and unlock crazier and stronger teams. Make sure not to pass the ball to the opponent team! For some reason I get error when trying to upload screenshots, but you can see the game details here: https://gamemonetize.com/footyzag-game Any feedback is appreciated!
  8. As I said on another topic, I did email them many times. To that exact email given in their comment. I'll just copy-paste my answer: "They always say that they're just about to pay, that their financial department is understaffed, mentioning technical difficulties. This comment above, from their support, is exactly an example: canned excuse and mild promise that things will be sorted out. And so goes on for months. I have sent my account info to that exact email several times, but no avail." Btw, @bestgames, it's interesting that you have only 3 posts on this forum (not that I'm too active either), all three on GameDistribution topics, and all of them containing one single sentence: "Try to write them." Cute.
  9. @bestgames, haven't you read my comment? I emailed them many times, but with no result. They always say that they're just about to pay, that their financial department is understaffed, mentioning technical difficulties. This comment above, from their support, is exactly an example: canned excuse and mild promise that things will be sorted out. And so goes on for months. I have sent my account info to that exact email several times, but no avail.
  10. I was their member since summer 2017, both as a publisher and developer, and always had problems with payment. For each payment I had to beg several times in order to be paid. But, since August 2018 even that doesn't help anymore. Dozens of emails, and dozens of dummy answers, but no money arrived. Stay away from GameDistribution!
  11. Going back to the original topic: Stay away from GameDistribution! I was scammed the same way, with several 10s of games published. I was their member since summer 2017. They paid until July 2018, but even then I always had to write and remind them for each and every payment. But since August 2018, they stopped paying totally. I wrote many emails, and always got canned answers (like: they are just about to pay, or - there are some problems with the payment system, etc).
  12. Hi everyone, Here's my 'attempt' in puzzle games - a Construct 2 game called 'Hidden Objects: Pirate Treasure' Try it here: http://www.m.flashfooty.com/games/hidden-objects-pirate-treasure/ This is a free, kids friendly, 'hidden Objects' game in which your seek and find items within the given time. Do not worry - this game doesn't punish mistakes: time is only important to get better result, that is - more 'stars' on each level. The game play is simple: Find a series of hidden objects in a scene! Seek only objects that are shown in the bottom of the screen - with every mistake you'll lose some time. The complete 'Construct 2' project is also for sale, so you can make your own 'hidden objects' game based on it: https://www.scirra.com/store/games-with-source/hidden-objects-pirate-treasure-848
  13. Ah, thanks for clarification! The whole post, together with their earnings report for Q4 2014, was in quite a dark tone regarding to HTML5 so I thought they were about to cancel HTML5 submissions completely.
  14. FGL is not accepting HTML5 games anymore according to this post on their blog: http://www.fgl.com/blog/2015/03/fgl-and-html5-an-update/
  15. I use Crosswalk for compiling my games (made with Construct 2), too. I do it through Intel XDK. However, Crosswalk has some issues. Namely, Crosswalk 7 was flagged by Google Play bots for using unsafe version of OpenSSL. This was solved in Crosswalk 10 and later (current version is 12, still beta), but those versions simply didn't give the same performance on mobile as Crosswalk 7 (this is not only my opinion). Few weeks ago, OpenSSL for CW7 was updated, but unfortunately, it seems that developers of Crosswalk **forgot** to revise the version identifier so Google bot still sees Open SSL 1.0.1e instead of 1.0.1h! This trivial error, that bothers many developers still remains unsolved, as I know. I didn't try out the 'lite' version of Crosswalk (the one that produces smaller apk), since Crosswalk devs don't recommend it for production yet. I see that there is already one 'heavy' trade off - the app start get additional delay, which already is a problem with Crosswalk. Don't get me wrong - I'm aware that compiling html5 project into native app is a hard task. I do give advantage to Crosswalk before CocoonJs, for example.