ekeimaja

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Posts posted by ekeimaja


  1. Then it gives this error

    0 info it worked if it ends with ok
    1 verbose cli [ '/usr/local/bin/node', '/usr/local/bin/npm', 'run', 'build' ]
    2 info using npm@3.9.5
    3 info using node@v6.2.2
    4 verbose run-script [ 'prebuild', 'build', 'postbuild' ]
    5 info lifecycle phaser-es2015@0.0.1~prebuild: phaser-es2015@0.0.1
    6 verbose lifecycle phaser-es2015@0.0.1~prebuild: unsafe-perm in lifecycle true
    7 verbose lifecycle phaser-es2015@0.0.1~prebuild: PATH: /usr/local/lib/node_modules/npm/bin/node-gyp-bin:/home/ekeimaja/Desktop/phaser-es2015-master/node_modules/.bin:/usr/local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games
    8 verbose lifecycle phaser-es2015@0.0.1~prebuild: CWD: /home/ekeimaja/Desktop/phaser-es2015-master
    9 silly lifecycle phaser-es2015@0.0.1~prebuild: Args: [ '-c', 'npm run clean' ]
    10 silly lifecycle phaser-es2015@0.0.1~prebuild: Returned: code: 1  signal: null
    11 info lifecycle phaser-es2015@0.0.1~prebuild: Failed to exec prebuild script
    12 verbose stack Error: phaser-es2015@0.0.1 prebuild: `npm run clean`
    12 verbose stack Exit status 1
    12 verbose stack     at EventEmitter.<anonymous> (/usr/local/lib/node_modules/npm/lib/utils/lifecycle.js:245:16)
    12 verbose stack     at emitTwo (events.js:106:13)
    12 verbose stack     at EventEmitter.emit (events.js:191:7)
    12 verbose stack     at ChildProcess.<anonymous> (/usr/local/lib/node_modules/npm/lib/utils/spawn.js:24:14)
    12 verbose stack     at emitTwo (events.js:106:13)
    12 verbose stack     at ChildProcess.emit (events.js:191:7)
    12 verbose stack     at maybeClose (internal/child_process.js:852:16)
    12 verbose stack     at Process.ChildProcess._handle.onexit (internal/child_process.js:215:5)
    13 verbose pkgid phaser-es2015@0.0.1
    14 verbose cwd /home/ekeimaja/Desktop/phaser-es2015-master
    15 error Linux 4.0.0-040000-generic
    16 error argv "/usr/local/bin/node" "/usr/local/bin/npm" "run" "build"
    17 error node v6.2.2
    18 error npm  v3.9.5
    19 error code ELIFECYCLE
    20 error phaser-es2015@0.0.1 prebuild: `npm run clean`
    20 error Exit status 1
    21 error Failed at the phaser-es2015@0.0.1 prebuild script 'npm run clean'.
    21 error Make sure you have the latest version of node.js and npm installed.
    21 error If you do, this is most likely a problem with the phaser-es2015 package,
    21 error not with npm itself.
    21 error Tell the author that this fails on your system:
    21 error     npm run clean
    21 error You can get information on how to open an issue for this project with:
    21 error     npm bugs phaser-es2015
    21 error Or if that isn't available, you can get their info via:
    21 error     npm owner ls phaser-es2015
    21 error There is likely additional logging output above.
    22 verbose exit [ 1, true ]
    

     


  2. Now I tried to launch it with npm, and it gives just errors.

    0 info it worked if it ends with ok
    1 verbose cli [ '/usr/local/bin/node', '/usr/local/bin/npm', 'build', 'run' ]
    2 info using npm@3.9.5
    3 info using node@v6.2.2
    4 info build /home/ekeimaja/Desktop/phaser-es2015-master/run
    5 verbose stack Error: ENOENT: no such file or directory, open '/home/ekeimaja/Desktop/phaser-es2015-master/run/package.json'
    5 verbose stack     at Error (native)
    6 verbose cwd /home/ekeimaja/Desktop/phaser-es2015-master
    7 error Linux 4.0.0-040000-generic
    8 error argv "/usr/local/bin/node" "/usr/local/bin/npm" "build" "run"
    9 error node v6.2.2
    10 error npm  v3.9.5
    11 error path /home/ekeimaja/Desktop/phaser-es2015-master/run/package.json
    12 error code ENOENT
    13 error errno -2
    14 error syscall open
    15 error enoent ENOENT: no such file or directory, open '/home/ekeimaja/Desktop/phaser-es2015-master/run/package.json'
    16 error enoent ENOENT: no such file or directory, open '/home/ekeimaja/Desktop/phaser-es2015-master/run/package.json'
    16 error enoent This is most likely not a problem with npm itself
    16 error enoent and is related to npm not being able to find a file.
    17 verbose exit [ -2, true ]
    

     


  3. I have thinked about this now for a long time. So, if you have really great idea and you would like to begin developing it, what would be the time when you tell about it to public. 
    If:
    Too early: someone steals the original idea and creates game before you.
    Too late: someone else invents the same idea and begins to create it.

    So would it be the best time in that point when you have something real to show, early sketches etc. 


  4. So I am now making 2d sidescroller, where player can jump with trampoline. But I cannot get it working as I would like to.

    I made it like this in Physics Editor: 

    Kuvakaappaus_2016_04_07_18_45_59.png

    But because of using material, which enables bumping, it makes like with arcade physics. (RED IS SHOWING AREA WHERE I WANT IT TO LAND.)

    Kuvakaappaus_2016_04_07_18_50_41.png

    So, is there any solution to this? One possible is to cut that jumping area half, and put it together in game with constraints.

     


  5. var RPG_test = RPG_test || {};
    
    RPG_test.game = new Phaser.Game(640,640, Phaser.AUTO, 'game');
    
    RPG_test.game = function () {
    
    };
    
    RPG_test.game.prototype = {
        preload: function () {
    
            this.game.load.image('street', 'img/street.png', 980, 860);
            this.game.load.image('player', 'img/human.png', 50, 50);
    
        },
        create: function () {
            
            this.game.physics.startSystem(Phaser.Physics.P2JS);
            this.cursors = this.game.input.keyboard.createCursorKeys();
            
            this.game.add.sprite(0, 0, 980, 860, 'street');
            this.player = this.game.add.sprite(400, 400, 'player');
            this.game.world.setBounds(0, 0, 980, 860);
            this.game.physics.p2.enable(this.player);
            this.game.camera.follow(this.player);
            
    
        }

    When I try to run that, game area appears just black.


  6. <div class="home-header-wrap">
    
    <?php
    
    	global $wp_customize;
    
    	echo '<div class="header-content-wrap">';
    
    		echo '<div class="container">';
    
    ?>
    <script src="<?php echo get_stylesheet_directory_uri(); ?>/game/phaser.js"></script>
    <script src="<?php echo get_stylesheet_directory_uri(); ?>/game/boot.js"></script>
    <script src="<?php echo get_stylesheet_directory_uri(); ?>/game/preload.js"></script>
    <script src="<?php echo get_stylesheet_directory_uri(); ?>/game/game3.js"></script>
    
    
    <div id="game">
    
      <script src="<?php echo get_stylesheet_directory_uri(); ?>/game/main.js"></script>
    
    </div>
    	
    <?php
    	echo '</div><!-- .header-content-wrap -->';
    		echo '<div class="clear"></div>';
    
    ?>
    
    </div>

    Now it gives error

    SyntaxError: expected expression, got '<'
    Phaser.Loader.prototype.fileComplete()             phaser.js:71080
    Phaser.Loader.prototype.xhrLoad/xhr.onload()  phaser.js:70672


  7. Do you have skills to make great top-down graphic? Are you willing to show your skills worldwide?

    If you answered yes, then I can offer some work for you. If the game makes success, you get your own share of profit.

    Make a sample and send it to me via PM. It does not need to be breathtaking, but not either some quick botch-up. It doesn't matter which software you use, and it can be either vector or pixel art.

    Game will be top-down driving game in different sceneries, so needed content to do will be countryside, suburb and downtown style graphics and different cars.


  8. Everytime player collides to any enemy, that enemy object needs to be killed. Enemies are made as group. I need some simple solution for this.

    this.enemies = this.game.add.group();
    
            for (var i = 0; i < 90; i++)
            {
                this.enemy = this.enemies.create(x,y, i);
                this.game.physics.p2.enable(this.enemy);
                this.enemy.body.setMaterial(this.enemyMaterial);
                this.enemy.body.static = true;
                this.enemy.body.collideWorldBounds = true;
                this.enemy.outOfBoundsKill = true;
                this.enemy.body.velocity.x = 290 + Math.random() * 87;
                this.enemy.body.setCollisionGroup(this.enemyCG);
                this.enemy.body.collides([this.playerCG, this.wallsCG]);
            }
    
    this.player.body.collides(this.enemyCG, this.killEnemy, this);

    none of these does not work. How it works in the example then?

    killEnemy: function (player, enemy) {
    
    //this.enemy.animations.play('die');
    
    // this.enemy.kill();
    // this.enemy.destroy();
    // this.enemies.remove(this.enemy);
    }