Pixel Guardian

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  1. RT @GradeAUnderA: This was before I discovered emulators. http://t.co/uCWts239PT

  2. Hello everyone, I am currently looking for a job/contract as a game programmer. I have experience using phaser.js, Unity and sdl. I have been programming as a hobby for the last 10+ years, with the odd programming job here and there. I really want to build up a portfolio, so I am willing to work on lower budget projects (within reason). I have two html5 games published on the Chrome web store, one built from scratch, and the other using the phaser engine. Both of which I will link to down below. I can work on projects solo, or as part of a team. I am also a fast learner, so if you have a game library/engine you would like to use that I may not be familiar with, I can pick it up with little or no effort. I am really looking forward to adding your projects into my portfolio! Thanks so much for your consideration. Regards, Joel Classic Pong! https://chrome.google.com/webstore/detail/classic-pong/olabclbfiihokapjjknlfhfonpnacmhf?hl=en Don't Drop the Bomb! https://chrome.google.com/webstore/detail/dont-drop-the-bomb/plnckkppdpkmmljllchbpmjamjclmdkg
  3. Awesome!! I find the audio is a bit distorted on my phone, but I'm bookmarking this so I can play it on my computer when I get a chance awesome job man, keep it up
  4. Hey everyone, I was just wondering if anyone was still trying to support the iCade 8-Bitty with their mobile games? I have a simple library I built in javascript, and it works quite well with iOS. (I haven't tested it with Android yet.) The code can be found here: http://mindgaugestudios.appspot.com/8bittyjs/ and there's a simple example using Phaser.js so you can test out the controller on your own. I hope some of you can use this, as well as hopefully help me to improve it. Regards, Pix
  5. I'm not 100% sure how efficient this would be, but what about checking collision? That is, checking to see if the piece is in bounds of a white or black square. And then go from there?