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  1. Hi eaoke520, PlugPIN can certainly be used for multi-player game application on large led outdoor led screens. Currently PlugPIN can already be used for setting up a multiplayer game. For now players who connect will be needing a separate connection code. We will be posting an simple example of a dual player pong game soon. We do have more ideas about implementing multiplayer interaction. We are already working on this. We are adding a feature that will make it possible for multiple players to connect with one single code. Then it will be more easy to use it for public multiplayer interaction. We are also developing a kiosk mode (linux based) in which you will be able to run your html5 app and that will enable a user to remotely manage and update the software and the application. We will also be making the linux install available on the PlugPIN website in the near future. If you have any ideas, questions or remarks. Please feel free to contact us.
  2. Hi b10b, Good to hear that it works for your default setup! And thank you for your feedback / suggestion about alternative web technology / seamless fallbacks. We will be looking in to this. If anybody else has more comments or feature requests. Feedback is more then welcome!
  3. The last two weeks we have been fixing some bugs in the PlugPIN service to get any smartphone connected to any device. Sadly enough there are some older browsers and OS’s that do not support websockets. On the desktop side: Older desktop browsers such as ie8 & 9 and safari 5 do not support websockets. From now on, the PLUGPIN javascript object will be set to null if a browser does not support websockets (or an incompatible protocol). On the smartphone side: Apparently some versions of android 4.4 and 4.3 and lower versions than 4.3 do not support websockets. So we have build in a notification on the controller side that gives an indication to the user when their browser is too old to make use of PlugPIN. With the above adjustments we hope to have covered the most pressing connection problems. If anybody is still experiencing any problems. please let us know. Currently we are working on extending the service with some extra features namely: shortcuts: so that a user can add a permanent link to a device in the controller, so they do not have to enter the PIN every time they want to connect text entry from the controller possibility for apps to have a static connection code, to enable multiple people to connect to the same app at the same time (with one code). Sometime soon we will also be releasing a new demo and some simple tutorials explaining how to implement PlugPIN. So stay tuned. We would also really like to learn what other features you would like to see. Any feedback is more then welcome.
  4. Hi Tim, Thanks for the feedback. We discovered that in the current build of the mobile page we are using elements that are not supported by andriod 4.4 or lower. We are currently working on this now. We hope to be able to update the mobile page at the beginning of this week so that the mobile connection will work for all android devices. I wil post a update here when we have fixed this issue.
  5. Hi turnA, thank you for your feedback. Good to hear that you love the concept. If you get around to testing the service, then please let us know if you encounter any problems or if you have any other remarks. Concerning your suggestion for a custom URL/page. We have a list of features that we would like to implement. A custom URL would be one of them. But for now our main focus is first to get the service fully bug free so that we can guarantee that it works on any smartphone and on any desktop anytime.
  6. Hi b10b, Thanks a lot for your feedback. We just launched the service one week ago and are now ironing out all the bugs. I have also noticed that the PIN sometimes takes long to load. We are testing this to see if we can fix it. We also noticed that for Android 4.3 and lower the mobile site does not connect. We will be fixing this as soon as possible. I will get back on this.
  7. Hi everyone, I wanted to point everyone to two examples we just put online. They are part of the examples of a new free service named PlugPIN JS that we just launched. This service turns smartphones into remote controls for games, websites and apps. Here are the two links to the examples, both built with Threejs: 1. Simple Shooter 2. Remote Controls with Gyro The second example is fully documented under "onOrientationChange()" in the Docs. We hope you like it and that it sparks your creativity to make your games interactive by using your smartphone. If you have any questions concerning the examples or the JS Library, then please don't hesitate to contact us. We would love to hear what you think about it and how you would like to use it. Joost @ PlugPIN
  8. Hi Everyone, We have just launched a new service and JS library named PlugPIN. This free service makes it really easy for developers to turn smartphones into remote controls for games, apps or devices. You can check it out at: The idea about plugpin is that you can connect any smartphone to any device anywhere. Nog passwords, login's etc. Just fire up your browser, enter the pin and go. Currently there are just two examples displaying the functionality on the homepage. But there are some more examples in the documentation. Please check them out. And if you like it then don't hesitate to test it out. We would really like to know what you think about it and if you would like to use it. If you have any questions or remarks concerning PlugPIN JS. Then please don't hesitate to contact us. We are glad to help you out. Joost @ PlugPIN