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About mBeierling

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  1. My workaround: In "phyiscs/ninja/Circle.js" I change: if (dx === 1) { this.body.touching.left = true; } else if (dx === -1) { this.body.touching.right = true; } if (dy === 1) { this.body.touching.up = true; } else if (dy === -1) { this.body.touching.down = true; }To: if (dx === 1) { this.body.touching.left = true; } else if (dx === -1)
  2. I use the Ninja Physics library and am very happy with it. Sadly, the "touching" object won't detect collisions for non-full tiles. I use the Circle as shape for my player. Is there a function I'm missing, or is there a known workaround for this?
  3. I use this very helpful plugin but sadly scrolling is not yet implemented. Is anyone else interested in this feature and would like to get together and implement it in the plugin?
  4. I converted the sounds to .ogg, but still no sound on the web server. I also tried to add an htaccess with this content: AddType audio/x-ms-wma .wmaAddType application/ogg .oggBut: Still not working. I guess I will have to contact my hosting service.
  5. I am just starting with phaser and have built Pong as my first project to digg into it. There is one problem I just can't solve: If I test the game locally the audio plays, if I publish it to my webserver, the audio does not play. I sense it may have to do something with access rights (do I maybe need to add an htaccess?), or the web server settings are not correct. My dev environment: Visual Studio 2013, Typescript, Phaser 2.3.0. If you need any further details (e.g. from my web hoster) to tell me what's going wrong, please don't hesitate to ask. Game on the web server: http://games.mar
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