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About shohan4556
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Advanced Member
- Birthday 01/15/1993
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Website URL
http://naivedev.blogspot.com
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Twitter
shohan4556
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shohan4556
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Gender
Male
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Location
Dhaka
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Interests
Game Develop
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3290 profile views
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DiegoMontania reacted to a post in a topic: bar life in phaser
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Hi, I just open sourced my game "Fuzzle" the game I made with PhaserJs and published on play store, hope the source code may help somebody. github repo
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shohan4556 started following [Help] Wired problem with tilemap collision, Open Sourced Playstore published game, Water wave with Phaser and 3 others
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Umz reacted to a post in a topic: Scaling my entire game to fit window size?
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I think your code is ok, your state is changed, every state by default has a black background color. try to print which state it after clicking console.log(game.state.getCurrentState()); // it will print the current state.
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I am also following this post curious to know the solution
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shohan4556 reacted to a post in a topic: link to google play store not working
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pranadevil reacted to a post in a topic: bar life in phaser
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Hi, I have made this just now , please have a look making health bar
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collideCallback objects being passed are undefined
shohan4556 replied to KonceptZer0's topic in Phaser 2
I think your platforms group did not have any arcade physics. So that its didn't found the body property. try this , var platforms = game.add.group(); platforms.enablebody = true; then try again. -
WombatTurkey reacted to a post in a topic: Choose 1 random sprite in a group with a particular property
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Choose 1 random sprite in a group with a particular property
shohan4556 replied to fitness23's topic in Phaser 2
you can try something like this, var mychild = myGroup.getRandom(); if(mychild.attackZone==true){ // do stuff } or try this Phaser.ArrayUtils.shuffle(myGroup); // shuffle group here myGroup.updateZ(); // apply the changes myGroup.forEach(function(enemy){ if(enemy.attaxkZone==true){ // dostuff // break } }); Hope this helps. -
shohan4556 reacted to a post in a topic: Can I ID sprites of a group to be referenced?
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shohan4556 reacted to a post in a topic: [PHASER][WIP/DEMO] Jethro's Puppy Adventure
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shohan4556 reacted to a post in a topic: The objective
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plicatibu reacted to a post in a topic: How to delay between loops by using tween?
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VitaZheltyakov reacted to a post in a topic: How to delay between loops by using tween?
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I think tween have the delay property. tween.to(properties, duration, ease, autoStart, delay, repeat, yoyo) : and tween have the method tween.repeatDelay(duration); you can use this.
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shohan4556 reacted to a post in a topic: I finished something!?
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Hi, how to play this game.
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your code seems ok I think you need to set cloud anchor point 0.5. like this this.clouds.setAll('anchor.x', 0.5); this.clouds.setAll('anchor.y', 0.5);
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shohan4556 reacted to a post in a topic: Phaser Scene Builder
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shohan4556 reacted to a post in a topic: In App Purchase - Mission accomplished !
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I have used arcade physics so many times and it works fine for mobile devices. you can try crosswalk to wrap your game its good.
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shohan4556 reacted to a post in a topic: Google play services integration with phaser
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shohan4556 reacted to a post in a topic: Fantasy RPG, developers needed
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shohan4556 reacted to a post in a topic: [Phaser] Surge Rescue Game - KONGREGATE
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may be this size of the image is not power of two if it is 529px then make it 512px and now it should work fine.
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- phaser frameworks
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what is the control to play this game no instruction here and there also.
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what is rule to play this game.
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Hi, I have create a simple tilemap using tiled editor the map has just single layer but when I tried to collide my player with tilemap then this wired problem happened. Sometimes my player collide correctly sometime it overlapping. pic more more details understanding. here is the minimal code for full project https://github.com/shohan4556/Cowboy-Shooter/tree/master/script MyGame.playState.prototype = { create: function () { console.log(game.state.getCurrentState()); this.game.physics.startSystem(Phaser.Physics.ARCADE); this.map = this.gam