[Help] Different sprite position problem for mobile devices in Phaser 2 Posted April 6, 2016 · Report reply 3 hours ago, megmut said: Phaser SHOW_ALL doesn't actually scale 100% of the time. Not properly anyway. It sticks to the same aspect ratio calculated from when you created the game, however it doesn't determine if it needs to scale according to maximum width or maximum height. I'm in the process of writing a blog at the moment showing how to fix this issue, it's pretty straight forward but if have a look at the USER_SCALE, and the letterbox in relation to game design, that should be a good guide on where to get started So Whats the solution of the problem ? Should I use SHOW_ALL or USER_SCALE to solve the problem. please share your thought.