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  1. Dear community, I am trying to move my player object towards my mouse and am trying to achieve that if the player colllides with a group of sprites (stars) that the star in the group of stars is deleted. The thing is, I only want this to happen if the player entirely covers the star. Both stars and players use the P2JS physics. I wonder if this is needed. So I have 2 problems now. First I used arcade and i could easily move my player with the mouse. How can I do this in p2JS? Since Im now using p2JS because of circle colliders, how can i check if another circle (star) is within the larger circle (the player)?