FK_

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  1. I posted a Phaser game in the game showcase section, I just post to ask to not include it (No Happiness World) to your list. This was like a "beta game". I wanted to earn feedbacks in order to know what I have to do. I am currently working on a new game, better than the previous one, and I'll post a link here. Happy coding everyone.
  2. You're welcome! I know, testing the same game on multiple browsers and on multiple devides is long and painful, so don't worry about that.
  3. Just a post to say thanks. I'll bookmark your site, and if I make a new game and use one or more of your songs, you'll be credited as well. Keep up the good job ! Edit : I downloaled 5 of your songs. I'll credit you, no need to worry. Maybe I'll donate later, but for now, you need to know that YOU ROCK !
  4. It's a nice idea and a nice concept! It makes the player think and uses its brain. I just found something weird, it's about the dialogues. They are barely readable. I joined a picture to this post so you'll understand what I mean, and I guess you will easily erase this bug. ( Tested on Windows 7 with the browser Firefox )
  5. My bad, it works now. Sorry. Maybe a temporary problem from GameJolt... I'll post a review later EDIT : for now, i can say this is good for a "game for testing phaser". Nice concept ! I just have a suggestion, maybe hard to apply but nevermind : some flies fly (ba dum tsss!) extremely lower so if the player is idling, his score will upgrade alone each time a fly touch the frog. You can fix that by applying a minimal body.y for flies. But I don't know how was the ATARI game, so maybe it's not a problem after all.
  6. Hi. The "Play" button leads to an error 404.
  7. As it was said by magallanes : you have to play games first. Then, you have to be inspirated. It's not required to be in front of your computer to be inspirated. In fact, before designing a new game, I always start with a paper and a pen, scratching and doodling. And of course, as said by GameGuy, never force the inspiration. If you have no idea, then you have no idea, they will come later.
  8. Imagination. When you have imagination, there are less limitations. Never forget that.
  9. Fixed the bug about the ending. In fact, the bug was in the two endings, so thanks for noticing Sorry about that. So, according to the first feedbacks, my todolist for further games is : Lower the difficulty. (or maybe not, according to the last post) Find a way to test the game on Mac. Find a way to fix the problem of double-jump when the player falls and did not jump. Thanks, I try to take feedbacks in consideration, I created that game to know what I have to do or undo to make better games. EDIT JULY 6TH Last updates : Pseudo-fixed the thing about the space-bar by replacing it by another key. Seems like Google Chrome does not like spacebar. Anyone have a suggestion to allow pressing spacebar on Chrome without scrolling the screen ? Added a warning if the player is close to the bad ending because I admit it could be frustrating. About the incoming game : Waiting for some feedbacks in order to know what I have to do to make a better game. (Actually No Happiness World is rated 2.6 / 5, it's not a high rate thought it's my very first game, I guess players have suggestions) Some of spikes and other kind of traps won't be unmoving anymore, so it will be harder. No more invisible / false blocks. (Funny for the developer but not funny at all for the player)
  10. Thank you for the two feedbacks ! I tested the game with the Mac of a friend and seems like there is things Mac does not like. I tested it on Windows and Linux and there were no scroll down, unless you have the focus on the game. I know about these invisible blocks and false blocks. I did not abuse them, because I thought it could be frustating and unfun. About the double-jump, even if you hold the key, there is a timer in order to avoid a disfuctionement But you can also press the key twice. Yes NeoProfessor, according to the first feedbacks from friends, this is a hard game. Thanks ! Edit: I found a bug, I put the game offline and work again on it. Edit2 : done.
  11. Hi Jak117, I visited your SoundCloud and listened your "8bit review" music. It's very good and interesting I would like to have your skills, because the music composing is precisely my weakness in game development. But I can't hire you for now because I just finished my first game - it will appear in the game showcase section after approval -, it's a try, I don't earn money yet with that game. I intend to make some retro-gaming 2D platformers (so, with 8bit music of course) in the near future, if my activity starts well, I'll contact you. Well, I can understand you won't accept easily because you don't know me and didn't see the game I created. It is finished but there is no music, that's why I reply to your topic. So, one day maybe. Well, in any case, good luck, you rock!
  12. Warning : if you play with the Safari browser, you can experiment some weird bugs. I recommend Firefox. Hello everyone. This is my first post on that forum, sorry if I didn't introduce myself, I'm ridiculously shy and I easily feel uncomfortable. So, just to be polite : I'm 26, my name is Franck, I am french and I am dreaming of making video games since I am a child. Well, enough of that, here is my game. No Happiness World. This is my really first game. I used the physics motor Phaser, and the software Tiled to do the level design. I used MSPaint and Gimp to do the design. And everything else is by me, I did it all alone. So ! Let me introduce my game. No Happiness World is an old school typed Metroidvania platformer with ultra minimalist, black and white graphics. You are trapped in an unhappy, lifeless world and try to escape. Caracteristics : MinimalistShort scenarioAbout 20 minutes to clear the game assuming you know the walkthough (else it's longer)A good ending and a bad ending. The good ending is harder to reach and requires to explore everything and to think.Three power-ups, a forth one if you want to reach the good ending.Strong work on the level design.Automatic save when you change level. Save is deleted when you reach an ending. I am a level designer and I am a game developer, I am neither a game music composer nor a game designer. I put all my efforts on the level design, remember that I am alone and this is just my first game, so I can not be experimented. Actually, I have some ideas for further games. You can play it here : http://www.kongregate.com/games/FKombre/no-happiness-world I'll submit it elsewhere depending of the feedbacks. Three screenshots (on attached thumbnails) Edit 21h53 : link has changed.