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zelcard

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Everything posted by zelcard

  1. Here is a local multiplayer game I've been working on in past few weeks. The base concept is done though there is still work left to do. Check it out and let me know what do you think! Thanks! https://zelcard.itch.io/color-brawl
  2. I've created an Object Layer in Tiled, added two enemies and gave them custom properties, but after creating enemies using createFromObjects and no matter what I do I can't seem to access those custom properties I added in Tiled. What am I doing wrong? Already tried: sprite.properties.propertyName - not working, says propertyName doesn't exist. sprite.properties[propertyName] - not working, says propertyName doesn't exist. sprite.propertyName - not working, says propertyName doesn't exist. Anyone can help?
  3. My latest game Dunk Rush, available for licencing. Please let me know what do you think. Cheers! Link: http://bit.ly/2KlVMSd Screenshots:
  4. My latest game Dunk Rush, available for licencing. Please let me know what do you think. Cheers! Link: http://bit.ly/2UIskfm
  5. Link to play the game updated: https://zelcard.itch.io/underworld-chaos
  6. Updated the link to play the game: https://zelcard.itch.io/color-hit
  7. Thanks @rich I really should move my games to itch.io Never had hosted game there before until recently and I have to say it seems to function very good. Thank you for the nice words and for including me in the latest Phaser World. Cheers!
  8. Underworld Chaos is a level-based retro platformer-shooter which graphics brings out the best of 16-bit color pallete for the ultimate old-school experience. Currently there are over 40 levels, 20 types of enemies and over 5 different pickups available in classic mode as well as endless mode for those who are chasing after a highscore. LINK TO PLAY: https://zelcard.itch.io/underworld-chaos
  9. Hey check out my latest game, Dungeon Fury. It's a level-based retro platformer which graphics brings out the best of PICO-8 color pallete for the ultimate old-school experience. Link to play: http://bit.ly/2IKqEr8
  10. My latest game Color Hit, available for licencing. Please let me know what do you think. Cheers! Link: https://zelcard.itch.io/color-hit
  11. Amazing! Thank you so much, both of you!
  12. Hello, I was wondering if there is any other way to instantiate sprites in an arc or circle form (like on the image below), any other then placing them one by one on predetermend cooridantes so they form an arc or circle. Thanks!
  13. Hello again fellow game devs, I'm back with another game, christmas themed single button game. Check it out on the link below: https://goo.gl/FsJURd Feel free to discuss the game and what you like/dislike, I'm open to any kind of criticsm. Regards!
  14. They Are Everywhere! Alpha is available PLAY IT ON https://goo.gl/fNWhZH Please note that it is still early WIP but you can take a look how development is moving forward. Feedback is much appreciated!
  15. Thanks for the feedback @Kosmoon, Eveything is coming together nicely, so I hope playable demo will be ready by the end of the month. Until then stay tuned. PS No worries, your english is pretty good.
  16. This is my newest project with Phaser, 2D platformer which aims to bring the best from the present and the past in one game. Curentlly it is still WIP but you can see how the development progress is moving on. Some of you may have seen it on twitter but for those who didn't here are a few gifs: As far as tools and frameworks are concerned I'm using: Phaser - for coding Aseprite - for pixel art Tiled -for level design I'm alone working on this game, graphics, programming and design, so if you see any flaws please do not hesitate to criticize me. Cool part abo
  17. Amaying, simple yet addicting. I couldn't kept myself from playing just one more time.
  18. This is amzing, action is non-stop, crazy! Awesome work!
  19. @Nicholls Thanks! @bambo Thanks for the feedback, really appreciate it. @Silverfell I think that is becouse curentlly I'm using free hosting https://profreehost.com/ and their subdomains have "trust" issues, which should be resolved very soon as I'm moving all of my games and stuff to paid hosting, if you want I can email you the link once I set everything up and running.
  20. Thank you guys! There are also some new, cool gameplay features on the higher levels if you manage to reach them
  21. Hello fellow game devs, I have made this game Copter Rescue in the recent few weeks, you can check it out on the this link: http://goo.gl/sCcnu2 Also contacted a few HTML5 game publisher and hoping that I will get a few offers for exclusive or non-exclusive licence, what do you think would be a fair price for a game like that? Thanks for your answers and your time. Feel free to discuss the game and what you like/dislike, I'm open to any kind of criticsm. Regards!
  22. Yes! Works like a charm. Thanks!
  23. Hello, I'm creating endless style game and I'm planning to reuse already existing sprites instead of creating new ones. My sprites are coming from the top moving towards the bottom of the screen, when they reach bottom I reset their position.y to 0 which brings them back to the top again, but I also wanted them to have random position.x every time they start again from the top, I called this function: obstacles.forEach(function(obstacle){if(obstacle.position.y > this.game.world.height){obstacle.position.y = 0; obstacle.position.x = this.game.rnd.between(0, this.game.world.width);
  24. Hey mwiss and thanks for the feedback, it is much appreciated! Adding moving enemies seems like a really nice idea actually, maybe to add some birds flying around, I will definitely look into that. Also if there are enemies in the game it would be cool to add something like a special shield that could be brought from the store which doesn't allow you to die instantly. Cheers!
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