jjvelmar

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About jjvelmar

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  1. I just bought the Box2d Premium Plugin and am happy with it. I definitely has some good examples including Top Down Car, which will make my life easier to getting my project going. I was wondering if anyone had a more advanced Top Down Car model that accounts for the wheels turning and making things more realistic? I found a great example already using Box2d online at... http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/ ...but it does not use Phaser, just Box2d and something for web (?flash?). Can someone help me to make sense of the non-Phaser Box2d code and how to "convert it" or provide some example of how to make a top down car game with Phaser and Box2d that is more advanced than the one that comes with the Premium examples. I think it has to do with making the car body, 4 wheels, joint, and Killing the Orthogonal velocity (applies a "friction" in a direction orthogonal to the body's axis)