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  1. huh, it was throwing a "cannot set x of undefined". oh well its fixed now
  2. Can someone help me with the error the playground is throwing. I can run this fine off my own file. http://www.babylonjs-playground.com/#1DRPY8 The error comes from 234 and 235. Thanks
  3. Hi, I was wondering if there was any way to refresh/restart a scene. I want to give the player a certain number of attempts before starting them back at the start
  4. Here is an update. Much more elegant in my mind. http://www.babylonjs-playground.com/#1IJNNB#3
  5. haha, I guess seesaw would have been titled better. I have been working on it and might post an update later. Thanks for the response
  6. Hello, I have been working on building a teeter totter but have run into some problems. Here is what I've got so far. http://www.babylonjs-playground.com/#1IJNNB#2 The issue I'm having is when I delete stuff it doesn't adjust the moment correctly. I'm wondering if the best thing to do is to switch the physics engine on but I don't know if I can the precision I want that way. I was also wondering if there was a way to have an adjustable size weight where a user could user a slider to change it. Thanks!!
  7. It seems this also happens on the rotation and scaling example as well
  8. It seems that every other time I run this playground I get the error Line 6:14071 - Cannot set property 'parent' of undefined http://www.babylonjs-playground.com/#NJPS#0 not sure if I'm doing something wrong or what. Thanks
  9. Thanks for all the responses. I have been away for awhile, but I will definitely go through them all. It also looks like Babylon has had some updates recently
  10. Hi, I was wondering if there was anyway to adjust the thickness of a line. I'm trying to make some lines stand out more than others. I've been told to use a cylinder by some people in another post, but cylinders have issues when working with paths and when cameras are close to them. right now the way I'm doing it is by putting several lines close to each other, but that looks messy and isn't quite perfect. Thanks for any help!!
  11. I see what you mean. The issue I'm having is applying animation to 2 different meshes at the same time, regardless of if they are a line or not.
  12. If i comment out line 59, this line will appear and disappear, but if it isn't commented out then only the head will do that. http://www.babylonjs-playground.com/#5W6XR I'm sure it's something simple but I can't figure it out.
  13. here is the finished product, a bit more lines of code than I wanted, but there are some ways I can slim it down if I want. http://www.babylonjs-playground.com/#PDWUQ#4
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