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Everything posted by GilS

  1. Hi rich Thank you for the detailed explanation. For once I have tested on all major browsers with more or less the same results. So from what you're saying I shouldn't expect much using Chormium?
  2. Hi I'm trying a super simple animation test. I'm using a strong PC with Core i7 CPU and 4GB RAM. It got very good HTML5 benchmark results. I've tested on Firefox and Chrome and even though it could hardly get any simpler, the smoothness is disappointing. I expected absoultey no stutter and no lag but every few seconds there's a tiny pause. I've also tested on two other strong machines. It's never 100% smooth. Switching between WebGL and Canvas doesn't matter much. The test is intended for a very high profile project, so the tolerance is absolutely zero. Am I missing something, or are my expectations too high for HTML5? Attached below is the code (PNG is 0.3K and very small). Thank you! Gil <!doctype html><html> <head> <meta charset="UTF-8" /> <title>hello phaser!</title> <script src="js/phaser.min.js"></script> </head> <body> <script type="text/javascript"> window.onload = function() { var game = new Phaser.Game(400, 300, Phaser.AUTO, '', { preload: preload, create: create, update: update }); var rect; function preload () { game.load.image('rect', 'assets/rect.png'); } function create () { rect = game.add.sprite(,, 'rect'); rect.y = game.height; } function update() { rect.y -= 1; rect.y = (game.height + rect.y) % game.height; } }; </script> </body></html>