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About somnath281
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Blender exporter ignoring smooth shading
somnath281 replied to BenCid's topic in Questions & Answers
I am not able to find "no vertex sharing" option in Blender. I am using Blender 2.75a version. Can anybody tell me where exactly it is? My output is coming like below image: http://imgur.com/k6UUGdu -
Hi, I am getting some weird issues. I have attached a link please do have a look. There are two scenes (Bedroom and kitchen). In bedroom there are few small objects (wardrobe, wall, bed, roof, floor etc.). I implemented mirror texture code, but for some reason I am not getting reflections of floor and bed. Note: for other objects I am getting reflection. Any Idea? Another Issue is in kitchen I tried to use few lights (hemi, spot), but I am not able to use more than 4 lights. How can I use more than 4 lights? https://drive.google.com/open?id=0B-cQHtrVjRzwd2J3dlRuOTlPVFU
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
Currently I am using .net framework 4.5. Should I downgrade .net?- 23 replies
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Free Camera Collision Problem with Mesh
somnath281 replied to somnath281's topic in Questions & Answers
Please click on this link. https://drive.google.com/file/d/0B-cQHtrVjRzwckltMGVYRUhmbkE/view?usp=sharing I am using latest version of BJS. I tried with older version also (babylon.2.1.debug.js) but getting same result.- 7 replies
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- free camera
- collision
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
yes I copied files from 2015 folder.- 23 replies
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Hello, I am getting a problem while my free camera collides with mesh. Steps Done: 1. Created meshes in Maya (bed, floor, wall) and export these as .fbx 2. Import these .fbx files into blender (turn on check collisions, use flat shading) 3. In blender added light and camera (turn on check collisions, apply gravity for camera). 4. Export as .babylon files. 5. In babylon engine loaded bed using BABYLON.SceneLoader.Load() 6. floor and wall using BABYLON.SceneLoader.ImportMesh(). while I am walking on ground and colliding with bed it pushing the camera back. Any solution?
- 7 replies
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- free camera
- collision
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
>Downloaded "Max2Babylon-0.20.zip" and Unblocked zip (right click>properties>Unblock). >Extract "Max2Babylon-0.20.zip". >Copied all files .dll files and "BabylonActionsBuilder" folder into "C:\Program Files\Autodesk\3ds Max 2015\bin\assemblies". >Start 3DS Max. >Max getting hanged. I am using Administrator account. Any solution?- 23 replies
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
If I remove those .dll files then Max works fine.- 23 replies
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
I am using Administrator account. Is that the problem with Maya Student Version? Because I am using Maya 2015 Student version.- 23 replies
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Problems installing the Max-Exporter for Babylon.js
somnath281 replied to Raschko's topic in Questions & Answers
I am having the same problem. I have: - Max 2015 64-bit - Max2Babylon-0.20 I've done the following: Case 1: - extracted "Max2Babylon-0.20.zip" - copied the 5 dlls and "BabylonActionsBuilder" folder from the 2015-folder to \3ds Max\bin\assemblies - made sure the files are not locked by windows Case 2: - before extract I went to "Max2Babylon-0.20.zip" properties and clicked Unblock button. - extracted "Max2Babylon-0.20.zip" - Checked all .dll properties one by one. There was to Unblock button. - copied the 5 dlls and "BabylonActionsBuilder" folder from the 2015-folder to \3ds Max\bin\assemblies For both cases I got same error message, Please click on below link: http://postimg.org/image/5wq7snrdf/ Thanks, Somnath- 23 replies
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RaananW, Now its working properly. Thanks.
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dad72, In this playground (which you have mentioned above), after click on mesh the camera is getting shrink. Thanks, Somnath
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Hey RaananW, http://www.babylonjs-playground.com/#1BGQCX#5 I tried it in playground, do have a look. In line:84 I have pasted screenshot code. while u click on any mesh it will take screenshot. Even though in playground also I am getting same result. Thanks, Somnath
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Hey, I am getting wierd result after taking screenshot using below code: BABYLON.Tools.CreateScreenshot(engine, camera, (canvas.width,canvas.height));I am able to take screenshots..that portion works properly. After taking screenshot the render camera getting stratched. Below image is before taking screenshot: below image is after taking screenshot: But after camera stratch even the screenshots are not getting stratched...those are coming proper. Only the render camera is getting stratched. Any idea, how to fix this issue? Thanks, Somnath