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About Befive.Info

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  1. This is a pachinko game built with Phaser 3. Please see instruction cards in the game page or the youtube video. You can use keyboard (cursor key only) or mouse to play this game. I have not tested with mobile phones because I do not have one. I hope you enjoy it. Game URL: YouTube Video:
  2. I am curious about it too but I am on something else right at this moment. Did you have a look at this codepen which uses matter js?
  3. 4. Developing on Mac, which local http server is recommended. I started using Local by flywheel which is originally intended for a hosting service but anyone can use it for free. The Local by Flywheel is actually an advanced graphical front end for a local web server running on Virtual Box. It supports Apache and nginx as well as MySQL. While it is designed to provide WordPress server test environment, it works like a normal web server after deleting all the WordPress files Local by Flywheel installs in the beginning. What is remarkable is that Local by Flywheel lets you add multiple servers and administrate them in one place. You can choose any location in your local disks for each one of the entire server environments you create. You can even use iCloud drive. As the server environment is in a folder on the MacOS system, maintenance and backup are easier without worrying messing the MacOS system up. FYI the size of my development server environment including the server root directory is only 51MB right now.
  4. Did you try setting that to false? I see that the balls turns to red once it stops its movement. Reducing the value of "repeat" in the demo code to 3 or 4 makes it easier to see it. Also see:
  5. @fmacpro Thank you! It worked like a charm! @AndreasLoew I was trying out your app Btw I just ordered the texture packer + physics editor bundle. Your apps do save time and is worth the money.
  6. Hello, I am trying to imitate a rotating part (a.k.a. "windmill" please see this youtube video) using the Matter physics engine's constraint. I have tested a body shape made with PhysicsEditor and that of simple image shape (just a thin rectangle). The windmill made with PhysicsEditor keeps on rotating and it does not seem to stop until you give another collision to the body. Here is a codepen to demonstrate. Please try pressing space key for a second. Is there any way to control the behaviour of the body shape made with PhysicsEditor? Thank you for your help in advance!
  7. I have had a random impulse to make a poker game a few days ago. URL : By the way, I have never played poker before. I have only seen them at game centers. Is this game working as it should be? Have I done right?
  8. Hello, I copy and pasted the code into codepen. The only thing I needed to change was the url of shader (.frag). --- ref: game.load.shader() It seems to work without any problems.
  9. Hello, That one is a really simple demo that only shows how the script works without anything else added. And below is a game that uses the script (roulette.js) with credits and user interface added on top. Please do not hesitate to ask me any question. Thank you!
  10. Thank you very much for playing! >>probably a 1/100000 issue It happens about 1/50. If could solve it by changing how the ball lane anti-jammer works but I decided to leave as it is. Similar things do happen in the real machines >>I paid out the entire lot, then started it back up but was left with less. Is there a credit limit of 220? I feel like the casino robbed me There is no credit limit. For getting 20 balls you need to consume 50 credits. For "payout" 1 ball is exchanged for 1 credit. It seems to be "rip-off" but deciding the credit value weight is also another difficult issue. If you can get credits too easily, it becomes inflated meaning each credit values less and less. if it is too difficult to get credits, the game credit system does not simply work. I adjusted the plunger (ball launcher) so that you can launch balls more rapidly. Please refresh reload and try : press start button twice to get 40 balls in the beginning. Use space button to shoot balls every 0.4 second continually (I could make it shorter but making it too short causes another problem of balls clogging everywhere). You should be able to win more balls than before. (FYI, you can use the same credit in other games at which works like game center tokens.)
  11. @totor Thank you for feedback! The gpu on mine was recently "blacklisted" by Chrome web browser but enabled by option. The mac was recalled and sent to repair last year. I am always using this computer with a fear of the last day to come at any moment. But it still works so far >> hammer and launch lots of balls in a quick time, It is possible and really fun to launch many balls at once. It is disabled on purpose because it makes the game too easy. The game is meant to be a recreation of a really old machine. I should be able to make it fun with a lot of balls launched at once if I change the layout and other designs. >>pachinko Yes I agree!
  12. Thank you for trying. I am using Three.Js library for the game. I have tried optimization but it does not seem to be enough. I have developed the game on Macbook Pro 15' Early 2011 with AMD Radeon HD 6750M. The fan is relatively loud but not much when the game is running. Of course the game starts lagging and the fan runs so loud when there are other intensive tasks running in the background. Tested in Chrome, Safari and Firefox running on MacOS 10.12.5. Do you mind sharing information of your PC environment? And approximate room temperature at that time. Thank you!
  13. This game is now open source: Title: BeFive Smart Ball Platforms: Browser with WebGL enabled. Game Link: Instruction Card: Description: This is a 3D video game version of an old game machines based on pinball. Press start button to dispense balls. Click on the white button and hold until the button turns to green. If you release the button when the green light is on, a ball is launched. Please try using SPACE BAR to shoot balls which is easier than using mouse button. When your balls fall in any of those holes, you are rewarded with a certain number of balls. Game tips: Exchange a number of balls at a time, then keep on shooting as fast as possible to increase your chance of winning balls. Keyboard shortcuts. SPACE BAR: shoot a ball. P: Payout. S: Start. F: Full screen. C: Reset camera position. T: toggle control panel. Additional notes: This game uses Oimo.js (for physics engine) and Three.js (3D rendering). This is my 4th html5 game to publish and is the first I made in 3d. Please feel free to leave feedbacks. Thank you in advance for checking the game out.
  14. Posted a game based on the script:
  15. Hello, I would like to share a game I made last week based on this example code. Made with phaser js and the full source code is available at git hub: Online Demo site can be found at: Feedback greatly appreciated! How to Play: