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About Turakar

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  1. Thank you for the link. As far as I can see this implementation can't handle non-horizontal surfaces and would for example not roll down on it's own. If you would however use impulses it would go upward and downward on its own.
  2. Hello, I'm wondering how one would implement a racing game in babylon.js or how one would implement car physics. I found a link to a demo (http://bb-kirchengemein.de/car.html), but it seems like he's using cannon.js as the physics engine directly and not through the babylon.js wrapper which is instead just used as the renderer. Is there also a way through the babylon.js framework instead of interacting with cannon.js directly? Thank you for helpful answers, Turakar