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Vivek Agrawal

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About Vivek Agrawal

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    vivekagrawal57

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  1. Hello, positioning is again open on this. Anyone interested please apply. Thanks
  2. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please n
  3. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please n
  4. Hi, please private message me your work rates. Thank You
  5. oh very nicely done, so if it the concept works with Box2D, then it should work with p2 as well right? Please correct me if I am wrong, but as player moves mouse you spawning circles to create your line, and since its just a circle you can just have a collider to it. While it works great in your scenario since you are only using them as collider, but what if like the happy glass game you have to give other effects like gravity, let it move because of a collision etc. Can you please suggest something that we can do to make it work that way? Thanks a lot for your help
  6. Hi, is the game live, can I see it please? Also if its okay with you, can you please share your code where you use physical circles and rectangles. Thanks
  7. Hi, So guys I am trying to understand how this game, https://play.google.com/store/apps/details?id=com.game5mobile.lineandwater can be done in Phaser. In this game, you can draw a line (can be curved) and once you finish drawing, it gets a physics body which has a perfect collision. I dont think I can do this in arcade physics but in p2 physics also its seems impossible because there is no way to do a predetermined shape. What else can be done to implement such feature? Thanks Vivek
  8. even I am trying to use arabic, as far as I can see that it goes beserk when we have line breaks either via \n or wordWrap, so I temporary got it working by doing like this: "اجمعوا الطرود لتحصلوا" + "\n" + "على خصم حتى" + "\n" + "50 NIS" if you keep english and arabic and \n text separate and connect them using + it works fine.
  9. Hello guys, I got some excellent response last time. We have one more positioned opened up for same work above. Please email to me if you are interested. Thanks Vivek
  10. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please n
  11. Hello, I am creating a tilesprite, but its causing black lines to appear right at edges, i have ensured that when used as just sprite there is no black line, i have tried adding extra padding in texture packer didnt, work, tried making the tilesprite size in PoT didnt work. Can anyone suggest anything else I can do? Thanks
  12. Hello, I am making a multiplayer card game in phaser, the game is targeted for web as well as packaged for iOS and android using cocoon.io. Now my problem is suppose a player minimizes/tabs the game on browser or minimizes the app then it doesnt affects others, since he is just same as not taking actions so he will either fold or check when timed out, but the problem is when he maximizes again, all the animations (tweens) that were pending, like some1 betting or players drawing cards, or chips going to winner, all of them play at once. I am not sure how to procede from here. Is
  13. ah thats really useful information, so besides Photon do you know any others? I found out there is SmartFoxServer, anything else? and any that you have used and found to be good? any pros and cons or suggestions you might have, I would love to hear. Thanks
  14. oh i see, so with EC2 i cant use it to to communication like firebase can thanks for all the help
  15. thanks for the replies, the people I work with might not agree to having to run it somewhere so if the remains the case, firebase is my only option? i have heard that amazon has something called amazon ec2, also some1 told me about parse. any ideas which might be better? anything you might know? Thanks
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