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About TheGeekTechZone
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- Birthday 04/29/1989
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http://geektechzone.com
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@geektechzone
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COding, C0ding, CodIng!!
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Im having trouble running a animation I did in spine to my HTML5 game, I exported it as .json Im running the following code: game.load.atlasJSONHash('sprite', 'assets/skeleton.png', 'assets/skeleton.json');// sprite this.sprite = game.add.sprite(x, y, 'sprite', 'idle') its giving me the skeleton.png but its not displaying the animation from the .json file I try to go to the esotericsoftware.com website but its down Can some one show me how to use spine animations in a HTML5 game
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I see you can change the sprites colors with sprite.tint but is there any way to invert its colors?
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each time I try running : function render() { game.debug.body(sprite); } the game keeps crashing this is how my code looks: var sprite; var game = new Phaser.Game(1000, 650, Phaser.CANVAS, 'Test', { preload: preload, create: eurecaClientSetup, update: update, render: render }); function create () { game.physics.startSystem(Phaser.Physics.ARCADE); sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'bullet'); sprite.anchor.set(0.5); game.physics.arcade.enable(sprite); } function render() { game.debug.body(sprite); } what could the problem be?
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found out the syntax error sorry, game.world.sendToBack(enemy);
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I am using them on the create function, if those functions work the same as bringToTop(); it should work because Im replacing bringToTop(); for sendToBack(); and it crashes function create () { enemy = game.add.sprite(103, 425, 'enemy', 'idle.png');// 325 enemy.name = 'enemy'; game.physics.enable(enemy, Phaser.Physics.ARCADE); enemy.body.setSize(0,0); enemy.scale.setTo(4, 4.3);// scale sprite image enemy.anchor.setTo(0.5, 0.9);// move sprite image enemy.sendToBack(); }
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Hello I have been using the function bringToTop(); to set my sprites on top of others and it works well but when I use sendToBack(); moveUp(); or moveDown(); the game crashes I checked the phaser.js file to see if those functions where there and they are. What could the problem be?
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found out the problem it was on bullet
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function create () { game.physics.startSystem(Phaser.Physics.ARCADE); enemy = game.add.sprite(103, 325, 'enemy', 'idle.png'); enemy.name = 'enemy'; game.physics.enable(enemy, Phaser.Physics.ARCADE); enemy.scale.setTo(4, 4.3);// scale sprite image enemy.anchor.setTo(0.5, 0.9);// move sprite image } function bulletHitEnemy (bullet) { bullet.kill(); alert("Hello! I am an alert box!!"); } function update () { game.physics.arcade.overlap(Bullet, enemy, bulletHitEnemy, null, this); }
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does someone know how to change the text color and font? game.debug.text(' text ' , 32, 42);
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Hello everyone !!!! I got the Xbox controller to work on my game but I cant make the RT button work. Is there any way to do that?