-
Content Count
184 -
Joined
-
Last visited
About VitaZheltyakov
-
Rank
Advanced Member
Profile Information
-
Gender
Male
-
Location
Russia, Volgograd
Recent Profile Visitors
1860 profile views
-
j-tap reacted to a post in a topic: Mouse cursor png
-
MeMyMo reacted to a post in a topic: SCALING PHASER GAME TO DIFFERENT MOBILE DEVICES
-
caymanbruce reacted to a post in a topic: SCALING PHASER GAME TO DIFFERENT MOBILE DEVICES
-
plicatibu reacted to a post in a topic: Resolutions and scaling
-
espace reacted to a post in a topic: best resolution for playstore and applestore ?
-
player.body.mass = 1; animal.body.mass = 999;
-
sprite1.body.mass = 99999999; sprite2.body.mass = 99999999;
-
Use code: var configuration = { 'render' : Phaser.CANVAS, // Render type 'canvas_width_max' : 2048, // The maximum width of the canvas 'canvas_width' : 1000, // The width of the canvas 'canvas_height_max' : 2048, // The maximum height of the canvas 'canvas_height' : 650, // The height of the canvas 'scale_ratio' : 1, // Scaling factor 'aspect_ratio' : 1, // Aspect ratio }; // Calculate the scaling factor and the aspect ratio configuration.canvas_width = window.screen.availWidth * window.devicePixelRatio; configuration.canvas_height
-
askariwa reacted to a post in a topic: Arcade physics circle body scale
-
setCircle(45); It sets new size and ignores the scale. You need use: setCircle(45*scaleValue);
-
https://github.com/VitaZheltyakov/phaser-nine-patch-plugin
-
VitaZheltyakov reacted to a post in a topic: Is there a difference between "make" and "add" tween?
-
Use the forum search. This topic has been discussed a thousand times.
-
question regarding compatibility issues with cocoon and cordova
VitaZheltyakov replied to ibb671's topic in Phaser 2
It is possible that a problem in audio decoding -
VitaZheltyakov reacted to a post in a topic: Phaser Scene Graph plugin
-
VitaZheltyakov reacted to a post in a topic: multiple enemies, group or single?
-
Performance is almost the same.
-
Yes, 'addMoveCallBack' not detect 'pointer.isUp'
-
VitaZheltyakov reacted to a post in a topic: Web Font preloading and Phaser (demos included)
-
The angle of the Body in radians
-
Arcade Physics acting differently on different mobile devices
VitaZheltyakov replied to arproudlock's topic in Phaser 2
I can assume that the problem is associated with different screen sizes. The relative sizes of the player are the same?- 3 replies
-
- arcade
- performance
-
(and 2 more)
Tagged with:
-
VitaZheltyakov reacted to a post in a topic: Moving sprite around arc
-
Do as described in the commentary above. And turn off the GPU-backlist in Crosswalk
- 13 replies
-
- low fps
- performance
-
(and 1 more)
Tagged with: