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  1. Another good tip, if you use Chrome, is to disable the cache through the developer tools. See http://stackoverflow.com/questions/5690269/disabling-chrome-cache-for-website-development for further instructions.
  2. So, I'm trying to implement ladder physics in a simple 2d platformer, with the map made in Tiled. My solution is that I have a ladder object, and then update checks for overlap between the player and the ladder entering the function "climb". As of now, two problems occur: When overlapping with the ladder, I wish to disallow gravity for the player. This works fine. However, I do not know where in the code to reallow gravity in order to make the gameflow smooth. I tried putting an "if-not-overlap", but this obviously doesn't work since "climb" is then not entered. (Tiled): I implement the ladd
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