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About reopucino

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  1. wow so nostalgia... i have used flaskpunk before, and create some game with that framework
  2. wow.. that a big games list.. congrats guy
  3. reopucino

    Game data

    wow.. that really help thanks
  4. i found a bug.. when you press "R" in game, will play some music, and if you spamming "R" music will stacking with other music
  5. cool game, but sadly kongregate user more love with idle game
  6. hello guys, I'm new with phaser, and have try and learn with phaser. Now i try to create a clone game you can check here but i have problem when playing with phone look like this here is a full code of my game window.onload = function(){ game = new Phaser.Game(480, 480, Phaser.AUTO); game.state.add("GameArea", Gamearea); game.state.start("GameArea"); } var Gamearea = function(game){}; Gamearea.prototype = { firstClick:true, nodeCheck : [], init:function(){ this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; }, preload:function(){ this.load.path = "assets/"; game.stage.backgroundColor = "#3F7CB6"; this.load.spritesheet('shape', 'simple-img.png', 50,50); }, create:function(){ this.simpleShape =; var firstCheck = false; for(var i = 0;i <8;i++){ for(var j =0; j<8;j++){ var sShape = this.simpleShape.create( 5+60*i, 5+60*j, 'shape'); sShape.inputEnabled = true; sShape.arX = i; sShape.arY = j; sShape.isCheck = false; sShape.indexNumberArray = -1; if(!firstCheck){ firstCheck = true; sShape.indexNumberArray = 0; sShape.isCheck = true; sShape.tint = 0xFFF000; this.nodeCheck.push(sShape); } } } }, update:function(){ if(this.input.activePointer.isDown){ this.simpleShape.forEach(this.clickShape, this); if(this.firstClick)this.firstClick = false; } else{ if(!this.firstClick)this.firstClick = true; } }, clickShape:function(whatNode){ if(whatNode.input.pointerOver()) { this.checkingLastNode(whatNode); } }, checkingLastNode:function(newNode){ if(!newNode.isCheck){ var lastIntNode = this.nodeCheck.length-1; var lastNode = this.nodeCheck[lastIntNode]; if(lastNode.arX == newNode.arX){ if(lastNode.arY+1 == newNode.arY || lastNode.arY-1 == newNode.arY){ //console.log("down or up from last node"); newNode.tint = 0xFFF000; newNode.isCheck = true; newNode.indexNumberArray = this.nodeCheck.length; this.nodeCheck.push(newNode); } } else if(lastNode.arY == newNode.arY){ if(lastNode.arX+1 == newNode.arX || lastNode.arX-1 == newNode.arX){ //console.log("left or right from last node"); newNode.tint = 0xFFF000; newNode.isCheck = true; newNode.indexNumberArray = this.nodeCheck.length; this.nodeCheck.push(newNode); } } } else{ if(this.firstClick){ var removeNodeUntil = newNode.indexNumberArray+1; while(this.nodeCheck.length > removeNodeUntil){ var lastNode = this.nodeCheck[this.nodeCheck.length-1]; lastNode.tint = 0xFFFFFF; lastNode.isCheck = false; lastNode.indexNumberArray = -1; this.nodeCheck.pop(); } } else{ //is_cliciking var lastIntNode = this.nodeCheck.length-2; var lastNode = this.nodeCheck[lastIntNode]; if(newNode == lastNode){ var removeNode = this.nodeCheck[this.nodeCheck.length-1]; removeNode.tint = 0xFFFFFF; removeNode.isCheck = false; removeNode.indexNumberArray = -1; this.nodeCheck.pop(); //console.log("aav"); } } } }, render:function(){ //game.debug.pointer( game.input.activePointer ); } } because im starting game engine with flashpunk, with is more wonted with update function beside adding new events >.< the question is 1. can some body explain why this pointer problem when using mobile, or any article of that?(if im playing with pc this is normal) * 2. can I still using update function for my problem? if yes can show me how look like the code? here is when this game playing with mouse
  7. give a 5 starts, i have play this game before they out on kong (but forgot where sites >_< )
  8. wow that really cool...
  9. lol.. yeah.. maybe i should change 2+x to other button to start this is free art, you can check from hello tooo, yeah.. another comment so i should change Z+X to start to other button. wow.. great thanks i must admit this game a lot of flaws and i'm still need experience to fixing this. And any way thank to all you have test my game i will fix and improve that game regards
  10. Super-Gala-Shoter it's SHUMP game for #1GAM january use arrow to move you ship and Z to shoot feature : one boss six type enemy one health create by superpowerhtml5. link game play
  11. floor is geometry rectangle.. And doesn't have any physic.. but I had to solved that. i'm using "game.debug.geom(floor, '#0FF000');" on render function var floor;function create() {floor= new Phaser.Rectangle(20, 20, 40, 40);game.debug.geom(floor, '#0FF000');}function update() {floor.x += 2}
  12. Hello can I'm moving geomentry? I try to use this function update() {floor.x += 2}but that script doesn't work.