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About reopucino
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Member
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Website URL
http://reopucino.com
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reopucino
Profile Information
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Gender
Male
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Location
Indonesia
Recent Profile Visitors
2520 profile views
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wow so nostalgia... i have used flaskpunk before, and create some game with that framework
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reopucino reacted to a post in a topic: Just Released "Paddle Force" - fast-paced update on the classic pong.
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wow.. i really love your work..
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wow.. that a big games list.. congrats guy
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wow.. that really help thanks
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welcome aboard Robert
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wow interesting game..
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cool game, but sadly kongregate user more love with idle game
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hello guys, I'm new with phaser, and have try and learn with phaser. Now i try to create a clone game https://play.google.com/store/apps/details?id=com.zerologicgames.findaway you can check here https://reopucino.github.io/let-connect/ but i have problem when playing with phone look like this here is a full code of my game window.onload = function(){ game = new Phaser.Game(480, 480, Phaser.AUTO); game.state.add("GameArea", Gamearea); game.state.start("GameArea"); } var Gamearea = function(game){}; Gamearea.prototype = { firstClick:true, nodeCheck : [], init:function(){ this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; }, preload:function(){ this.load.path = "assets/"; game.stage.backgroundColor = "#3F7CB6"; this.load.spritesheet('shape', 'simple-img.png', 50,50); }, create:function(){ this.simpleShape = this.add.group(); var firstCheck = false; for(var i = 0;i <8;i++){ for(var j =0; j<8;j++){ var sShape = this.simpleShape.create( 5+60*i, 5+60*j, 'shape'); sShape.inputEnabled = true; sShape.arX = i; sShape.arY = j; sShape.isCheck = false; sShape.indexNumberArray = -1; if(!firstCheck){ firstCheck = true; sShape.indexNumberArray = 0; sShape.isCheck = true; sShape.tint = 0xFFF000; this.nodeCheck.push(sShape); } } } }, update:function(){ if(this.input.activePointer.isDown){ this.simpleShape.forEach(this.clickShape, this); if(this.firstClick)this.firstClick = false; } else{ if(!this.firstClick)this.firstClick = true; } }, clickShape:function(whatNode){ if(whatNode.input.pointerOver()) { this.checkingLastNode(whatNode); } }, checkingLastNode:function(newNode){ if(!newNode.isCheck){ var lastIntNode = this.nodeCheck.length-1; var lastNode = this.nodeCheck[lastIntNode]; if(lastNode.arX == newNode.arX){ if(lastNode.arY+1 == newNode.arY || lastNode.arY-1 == newNode.arY){ //console.log("down or up from last node"); newNode.tint = 0xFFF000; newNode.isCheck = true; newNode.indexNumberArray = this.nodeCheck.length; this.nodeCheck.push(newNode); } } else if(lastNode.arY == newNode.arY){ if(lastNode.arX+1 == newNode.arX || lastNode.arX-1 == newNode.arX){ //console.log("left or right from last node"); newNode.tint = 0xFFF000; newNode.isCheck = true; newNode.indexNumberArray = this.nodeCheck.length; this.nodeCheck.push(newNode); } } } else{ if(this.firstClick){ var removeNodeUntil = newNode.indexNumberArray+1; while(this.nodeCheck.length > removeNodeUntil){ var lastNode = this.nodeCheck[this.nodeCheck.length-1]; lastNode.tint = 0xFFFFFF; lastNode.isCheck = false; lastNode.indexNumberArray = -1; this.nodeCheck.pop(); } } else{ //is_cliciking var lastIntNode = this.nodeCheck.length-2; var lastNode = this.nodeCheck[lastIntNode]; if(newNode == lastNode){ var removeNode = this.nodeCheck[this.nodeCheck.length-1]; removeNode.tint = 0xFFFFFF; removeNode.isCheck = false; removeNode.indexNumberArray = -1; this.nodeCheck.pop(); //console.log("aav"); } } } }, render:function(){ //game.debug.pointer( game.input.activePointer ); } } because im starting game engine with flashpunk, with is more wonted with update function beside adding new events >.< the question is 1. can some body explain why this pointer problem when using mobile, or any article of that?(if im playing with pc this is normal) * 2. can I still using update function for my problem? if yes can show me how look like the code? here is when this game playing with mouse
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wow that really cool...
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lol.. yeah.. maybe i should change 2+x to other button to start this is free art, you can check from superpowers-html5.com hello tooo, yeah.. another comment so i should change Z+X to start to other button. wow.. great thanks i must admit this game a lot of flaws and i'm still need experience to fixing this. And any way thank to all you have test my game i will fix and improve that game regards
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Super-Gala-Shoter it's SHUMP game for #1GAM january use arrow to move you ship and Z to shoot feature : one boss six type enemy one health create by superpowerhtml5. link game play http://gamejolt.com/games/shooter-gala-shooter/119570 https://reopucino.itch.io/super-gala-shooter
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floor is geometry rectangle.. And doesn't have any physic.. but I had to solved that. i'm using "game.debug.geom(floor, '#0FF000');" on render function var floor;function create() {floor= new Phaser.Rectangle(20, 20, 40, 40);game.debug.geom(floor, '#0FF000');}function update() {floor.x += 2}
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Hello can I'm moving geomentry? I try to use this function update() {floor.x += 2}but that script doesn't work.