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About WiLD11

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  1. Hello, I'm the right person for this job! Please check PM
  2. Hello! I'm open for doing client work, get in touch so we can have a talk Here are a few projects that I've worked on: Super Combat Squadron: https://laxvikinggames.blogspot.com/ Universe Hopper: http://www.newgrounds.com/portal/view/697187 Infectoids: http://www.newgrounds.com/portal/view/692468  I also run a Phaser educational channel on youtube for teaching the small and dedicated community Phaser has: https://www.youtube.com/channel/UCv0j-6tXIlnxmOu9FA3qFtw I have 5 years of experience using Javascript and Phaser. I have experience
  3. Awesome post, wish you all the luck in the future!
  4. I'm interested in working with you and I also have a lot of Phaser experience to help you push to the finish line. Email me for more details: wildgamedeveloper@gmail.com
  5. Just like you would with any other language/library. There are companies that hire phaser developers, you can sell games to publishers. You can even make bigger games with phaser and try to sell them (shameless self plug for our game http://www.laxviking.com/) There is plenty of money to be made, you just have to figure out what works for you and what you enjoy doing. Just focus on making high quality games, and the money will come naturally. Hope this helped.
  6. Was fun figuring out the mechanics, great game!
  7. I would split it up into more than 1 atlas, or just like @Skeptron said. You should look into Spine or Dragonbones.
  8. Because it's mindblowing! I can go and play any game without downloading it, it's the perfect platform for disposable games. That's pretty crazy to me. For me nostalgia was a huge factor too. I remeber playing flash games as a kid on newgrounds and making games that can be distributed like that is just awesome. Only thing that sucks is performance limitations.
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