
bruno_
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About bruno_
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Looks promising!
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Its nice. I really like the first 2 mortal kombat games, they are awesome. You are using reptile as your main character, he was not a selectable character of mortal kombat 1, but you could fight him as a hidden opponent. Nice to see him in this game
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It looks nice, the graphics are really cool. Good Job!
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TheArtfulMaestro started following bruno_
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100% Open-Source "Space Swapâą" HTML5 Game Released!
bruno_ replied to JeZxLee's topic in Game Showcase
Nice đ It's great that you open source it. -
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I don't know any link that explains this directly. But web workers are not part of javascript. Web workers are a browser feature that you can interact via javascript. This means that when you want to process your code in the background, you tell your browser using a javascript api to do your work and pass back the result in the end. This background process works the same way as any background thread your browser executes. If you execute 100 web workers, the browser will use its web worker pool to execute your workers, the pool may have 10, 20, ?? threads, but probably not 100.
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Its really hard to answer to that. All devices and browsers may have different behavior in performance. I think you should use the minimum resources you need. A web worker not always generate a new thread, its asynchronous execution, but multiple workers may be running on the same thread. Try first to make your game without any web workers and test it on the devices. If the game is too slow, and when optimizing the code is no longer an option, create your first web worker. After that, test again, if one is enough good - that's it, if not continue to test one by one until you reach the desired performance.
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HTML5 game build environment and Cordova
bruno_ replied to mobileben's topic in Coding and Game Design
I mean dummy files with the same javascript api of the cordova plugins I use. So I can develop the game with all the calls that I will need in the final version. Apis to show ads, save files in the device internal storage, that in the browser version are replaced by dummy files that only make console.log calls. -
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HTML5 game build environment and Cordova
bruno_ replied to mobileben's topic in Coding and Game Design
I usually make my game ouside of cordova. When using cordova, you will need to use some plugins (for ads, read or write files, whatever you need). When I am developing I use dummy files with those apis, so I can develop from the start with that in mind. When the game is complete, I create a cordova project with all the configuration and plugins I need. Then, I create a batch file, that copys the bundled files and replaces the dummy apis with the real ones. Then I can publish and test it on mobile. When I want to add new features, is the same. Develop outside of cordova, use the batch to replace only the game files, and build and deploy again in cordova. My games work on the browser without cordova (although they are limited, because I don't use replacements for the cordova plugins, as I build only for android). Although my games should be able to run on ios, I don't have a mac to build the game neither devices to test. -
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Sou portuguĂȘs, vou responder em inglĂȘs apenas para os restantes membros tambĂ©m perceberem. First version of my game was launched in March 2016.
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Mine, in the signature, has 20.000+ downloads. Made with phaser. Not successful enough, but its better than nothing.
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What game engine/framework do you use?
bruno_ replied to MerryArcade's topic in Coding and Game Design
I use Phaser -
I think the webview will clear your cookies on every new usage. Does a plugin like cordova-plugin-file, that lets you create a file with your data, works for you?
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I use it as signature in foruns.