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RalphEl last won the day on June 11 2016

RalphEl had the most liked content!

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  1. JohnK is right ,,, somethimes we need to learn code,,, to extend core functionality of engines for our needs
  2. alwasy when I download new project from github Babylon.js and CTRL SHIFT + B build.. it will find that all files has changed because it will change brackets in whole project like this. so if I ll commit t return Node; })(); return Node; }());
  3. https://github.com/lemontmoon/Babylon.js Helloooo,,,, this is my first contribution on GitHub https://github.com/lemontmoon/Babylon.js still dont fully understand how github works,, ROFL if U want to play animation with transitions,,,,, simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed) transitionSpeed = 1 means no transition it works like it worked before transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in try so
  4. Ok,,, so ,,,, i used that hacked version its version 2.1beta which is hacked.......... I looked into it and did easingIN function,,,,,,,,it works great, !,, i think its very great solution for blending skeletal animations,,,,,,,,,, so what I am trying to do,, ,is ......... that I have implemented this into the latest version of babylon 2.4alpha... conclusion for now --- > everythings works great,, but,,...."?"...... one thing i am missing is that somehow i cant figure out why _activeAnimations for my specific target won't have more that 1 animatabale,,, I've also disab
  5. Thaks for all stuff & wisdom you've sent me,,,, I've been trying your experimentation earlier but didnt know that there was modified babylon.js file.... I am gonna loook into it much deeper........... loooks like you really did skeletal animation blending,, ,,
  6. Will there be ever animation blending, transiting for BABYLON ? it's so great engine...... but for game genre I would like to do with that I need that smooth transitions.
  7. Hello,,, I've been trying to use SSAO renderingPipeline,,,, and got this ERROR WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimensionbabylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimensionbabylon.js:5711 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension2(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: there is no texture bound to the unit 0(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: texture bound to texture unit
  8. Hi ! is there is possible to make smooth skeletal animation transition between two animations,,, from "IDDLE" to "RUN" ,,,,, from "RUN" to iddle also I would need to get current animation frame, or set animation frame.
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