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RalphEl

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  1. Like
    RalphEl got a reaction from NasimiAsl in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  2. Like
    RalphEl got a reaction from NasimiAsl in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    sure! will be soon, but kinda mysterious way,
     
  3. Like
    RalphEl got a reaction from Wingnut in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  4. Like
    RalphEl got a reaction from iiceman in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  5. Like
    RalphEl got a reaction from dbawel in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  6. Like
    RalphEl got a reaction from Xeonzinc in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  7. Like
    RalphEl got a reaction from jodo in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  8. Like
    RalphEl got a reaction from Nockawa in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  9. Like
    RalphEl got a reaction from Dad72 in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  10. Like
    RalphEl reacted to Deltakosh in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    We will make your PR works  no worry
  11. Like
    RalphEl got a reaction from Deltakosh in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  12. Like
    RalphEl got a reaction from Boz in MY first Contribution -- Smooth Animation Transition between two skeletal poses   
    https://github.com/lemontmoon/Babylon.js
    Helloooo,,,,
    this is my first contribution on GitHub
    https://github.com/lemontmoon/Babylon.js
     
    still dont fully understand how github works,,  ROFL
    if U want to play animation with transitions,,,,,       simply ----- > scene.beginAnimation(target,from,to,loop,speedRatio,null,null,transitionSpeed)
    transitionSpeed = 1   means no transition it works like it worked before
    transition less than 1 will play current animation u want to play together with previous,,, with linearFADE-in     
     
    try something like 0.1 its nice !
     
  13. Like
    RalphEl got a reaction from jerome in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  14. Like
    RalphEl got a reaction from Deltakosh in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  15. Like
    RalphEl got a reaction from Dal in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  16. Like
    RalphEl got a reaction from adam in Will there ever be animation blending or transitions ? Would be great to have that breaking change :D   
    Skeletal blending I did for Babylon,,,, -->Preview
    ****transitions has never been easyer
     
  17. Like
    RalphEl got a reaction from Luaacro in WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension babylon.js:5457   
    Hello,,, 
    I've been trying to use SSAO renderingPipeline,,,, and got this ERROR
     
     
    WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension babylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimension babylon.js:5711 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElementsInstancedANGLE: attachment has a 0 dimension 2(index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: there is no texture bound to the unit 0 (index):1 [GroupMarkerNotSet(crbug.com/242999)!:7CC10008]RENDER WARNING: texture bound to texture unit 1 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. babylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension babylon.js:5457 WebGL: INVALID_FRAMEBUFFER_OPERATION: clear: attachment has a 0 dimension 10babylon.js:5714 WebGL: INVALID_FRAMEBUFFER_OPERATION: drawElements: attachment has a 0 dimension  
     
    I used code is from SSAO example "CAT"
     
     var ssao = new BABYLON.SSAORenderingPipeline('ssaopipeline', scene, 0.75);                 scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline("ssaopipeline", camera);                scene.postProcessRenderPipelineManager.enableEffectInPipeline("ssaopipeline", ssao.SSAOCombineRenderEffect, camera);   Any idea >? or same problem here ?       NO WORRIES   ,, now its working,,,,,,, i've added pipeline while engine wasn't properly initialized
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