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About feiss

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    vfx, game dev, cg, art, animation, sci-fi,..

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  1. We launched Zoi for iOS! The port was pretty straightforward, really. Since the code of the game is quite simple, I've directly used Sprite Kit library, so the game runs natively on all iOS devices. It supports Game Center, so now we have a scoreboard! (even achievements ) this adds lots more interest to the game, imo. The game is for free with ads, trying not to destroy the gameplay. You only see an interstitial ad after beating one level or every 10 fails. Check Zoi's website. We will now try to spam some websites. Help is really appreciated, spread the word! just go to the website and click on facebook or twitter icons on the bottom. Thank you!
  2. Thanks for playing! Yes, we thought of that, but ended dividing it into levels for some reason that I cannot remember now I think it was to better control the learning curve, and to fine-tune the levels. Also, if you fail you would have to start from the beginning.. Anyway, it's a nice idea and we may add it in a future version, in a different game mode or something like that thanks you!
  3. Haha, that's true Ahmed. By the way, the game is being a big success in North Africa countries, specially Morocco, Algeria, Tunisia and Egypt! I think it is because it was featured on th3professional.com, which seems a big deal over there.. amazing!
  4. Thanks gregmax17 and ricklamers! level 11 is pretty good, most don't pass further than about level 8
  5. Thank you pixelpathos! Thanks for the kind words. Yes indeed, we made the game thinking of tablets/phones screens and mouse, and added keyboard support near the end of the development, to help people with bad mouses or trackpads. Thank you WhiteSoul!
  6. I do think is gorgeous and has a lot of appeal, and couldn't agree more with this philosophy. I don't know if "taking a risk" is a real fact, more than a feeling. Since most casual games look the same, one feels that is risking by pushing the astetics and try to do something else. But I do think people appreciate a different and fresh proposal (if it is coherent), and what is more, are eager to see different things. That's the reason of indie games lately, I guess. In your case, congratulations for the game, it's very well done, very clean, did with care and love. I personally love boke effect, so I love it! The gameplay feels a bit slow and dull, but ignore me as I just came from lunch and feel sleepy - the game feels right as it is. Good work! PS: Maybe you want to take a look to a game we recently released, Zoi, which also has a 'different' look (not just shameless self promotion, I felt both are related in this matter. Art by Jorge Fuentes).
  7. Hi Dream, thanks for your input. Keyboard support was a feature added in the last minute, and we certainly didn't notice the issue. If you cannot hold the mouse to jump repeatedly, you shouldn't be able to do it with the keyboard. I'll fix it ASAP. (btw, it is not impossible to jump over 3 spikes with the mouse ) Thanks RubyHelix! yup, we are aware that the game is rising behavioral problems in society. Sorry about that. EDIT: keyboard issue is fixed now.
  8. Thanks spencer, nice words Hey Ezelia, haha great, don't forget to ping me when it's done and keep trying! if you get to level 10, you can do 13 or 14
  9. Zoi - http://romancode.com/zoi Already submitted to the list
  10. you can press any other key too! but you're right :PPP EDIT: FIXED, Thanks a lot!!! Btw, I feel some people may think this is spam or some kind of selling trickery. It is not, it's just a humble and honest bet. We believe that the best player finishing the game should have a prize!! Btw2: Forgot to mention, but it is powered by Phaser, of course!
  11. UPDATE ago 5th: Zoi is available now for free on iOS App Store! ========================================================================== Hello there! I've made a game with a friend, and we think it's nearly impossible to complete its 20 levels. Prove us wrong! Beat the opposition, and win 30€/40$ to spend on gog.com Go ahead, try it out. Careful though, you'll get hooked. http://www.romancode.com/zoi How to enter the contest and other info available at the site. Be quick, contest ends July the 31st!!! Hope you like it!
  12. really great! I love the fx too, the transitions..
  13. Oh, I get it, thank you for the information! I've just tried bitmapData solution and works like a charm
  14. Thanks guys! Lewster32: but I have many sprites overlapping in the texture (i forgot to show that situation in the image), so i think it may not work, does it? I don't know if phaser/pixi can manage overlapped sprites in an Atlas.. But the BitmapData option is surely the way to go, thank you!!