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webcaetano last won the day on January 10 2016
webcaetano had the most liked content!
About webcaetano
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webcaetano started following rich
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webcaetano started following Thoughts on Construct2?, Gulp-Texturepacker, Empty Phaser ES6 template? and and 5 others
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Just made an gulp-plugin for TexturePacker users https://github.com/webcaetano/gulp-texturepacker Enjoy.
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https://github.com/webcaetano/phaser-boilerplate
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Has anyone started a discord channel for Phaser?
webcaetano replied to michaelcalkins's topic in Phaser 2
Oh search is a lot useful. -
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Has anyone started a discord channel for Phaser?
webcaetano replied to michaelcalkins's topic in Phaser 2
I use slack to work. But i really think discord is a way better. But needs more Integrations (trello, github, etc) Discord was build for games. Slack for developing. But the interface of discord is just better. -
webcaetano reacted to a post in a topic: Wild Terra - multiplayer life simulator in a fully player-driven medieval world
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SkyzohKey reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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SkyzohKey reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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SkyzohKey reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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SkyzohKey reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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webcaetano reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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[ScreenShoots] Show us a screenshot of what you're working on!
webcaetano replied to webcaetano's topic in Phaser 2
WombatTurkey, what program are you using to render this? Electron?- 40 replies
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[ScreenShoots] Show us a screenshot of what you're working on!
webcaetano replied to webcaetano's topic in Phaser 2
Recording always kill the FPS u.u That's why sometimes i want to film the screen with an phone.- 40 replies
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webcaetano reacted to a post in a topic: [ScreenShoots] Show us a screenshot of what you're working on!
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1 - Pixi 4, have alot new very useful filters. +1.
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Hello everyone. I've create this plugin for Phaser, to make phaser more chainable. The first stable version was created in January (2016) ,But i didn't have time to spread since. I have used this class in over 30+ of my private projects. And i experienced a great boost and well organized code on developing. https://github.com/webcaetano/craft Examples : Phaser vanilla. var sprite = game.add.sprite(0,0,'phaser-dude'); sprite.x = 100; sprite.y = 100; sprite.anchor.setTo(0.5,0.5); sprite.tint = 0xFF0000; same code in Craft : var sprite = craft.$sprite('phaser-dude') .$set({ x:100, y:100 }) .$mid() .$tint('#FF0000'); // phaser vanilla still works sprite.x = 200; The plugin are exported in UMD that means it work in global variable, ES6, webpack, browserify. Craft are developed in ES6 and build using Gulp. Be welcome to contribute and be part of this.
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Nice question, nice answer.
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[2.1.1] Problems with tint and animation again
webcaetano replied to AlexArroyoDuque's topic in Phaser 2
I have experiencing "frames skypes" when use tint in animated sprites. I know Laser will not use PIXI. Just leaving a feedback. -
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[ScreenShoots] Show us a screenshot of what you're working on!
webcaetano replied to webcaetano's topic in Phaser 2
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qiciengine are awesome. They have awesome features like animation preview etc. Very detailed docs. The creators will open the source code soon. I suggest they to improve the installation method, to enable to install it via command line. Since it have an package.json
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[offtopic] I didn't know you are in this forum too. Nice Blog BTW. [/offtopic]
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Simplified version of your code in ES6 : var createColorImage = function(game, source, color="#ffffff") { var color = Phaser.Color.hexToColor(color); return game.make.image(0, 0, game.add.bitmapData(source.width, source.height).fill(color.r, color.g, color. .blendDestinationAtop() .draw(source, 0, 0, source.width, source.height));}Works like charm. Then i swaped textures. And this method works better than mask.