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About c75

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  1. @Deltakosh Thank you very much! You're best!!!
  2. seems you tring to use shadows with HemisphericLight. It does not work with this type of light
  3. @Wingnut that's super hackly idea but seems realizable, I'll try to use it. Thank you very much!
  4. Seems demo from this page does not work properly. https://doc.babylonjs.com/extensions/shadowonly Demo link: http://babylonjs-playground.com/#OBGRK#31
  5. Hi guys, is it real to do something like on picture? I want a plane in the scene that would hide meshes under it, but it must be transparent. So I should see scene background or another layers via this plane
  6. @jerome thank you for the explanation!
  7. what "part" of mesh I should "backup" to roll it back? vertices or normales or something else?
  8. hey guys! is there any method to "undo" convertToFlatShadedMesh() operation?
  9. Hello guys, can you help? I have matrix and want to extract position, rotation and scale from it. To get position I use matrix.getTranslation(). What about rotation and scale? Can't find it in docs. Not sure that it allowed.
  10. or you can use vorlon.js to see console log on your mobile device - it's much easier and faster then use adb if you just want see console messages and errors from remote client
  11. not sure about your problem, but I had problems with Cordova and webgl - webgl not works there by default. The solution was using this plugin https://crosswalk-project.org/ It is custom webview component that contains all cool features of modern browsers. Check out that your environment supports webgl http://stackoverflow.com/questions/11871077/proper-way-to-detect-webgl-support
  12. @hunts seems what i'm searching for. Thank you!
  13. Hi guys! Found very usefull feature in three.js like ability to set texture as scene backgorund (https://threejs.org/docs/index.html#Reference/Scenes/Scene) Is there something like that in Babylon? Ofcourse we can use two scenes, put texture to plane, setup orthogonal camera... but it's very uncomfortable