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  1. Well, i want my website to use the canvas too, so i guess i'll just stop searching here. Thank you very much for your help. if you're curious here's the website (it's my portfolio actually) : http://ugorosini.com/
  2. just making another report of my tests : This time I tried using the filter just like the test because i can't remember what happened when i first try : http://phaser.io/examples/v2/filters/blur so I download the HueRotate.js here : https://github.com/photonstorm/phaser/blob/master/filters/HueRotate.js I did exactly like the exemple : in the preload game.load.script('HueRotate', 'lib/HueRotate.js'); in the create : filter = game.add.filter('HueRotate'); hueContainer.filters = [filter]; Then when I am in Phaser.CANVAS , nothing change, I don't
  3. Ok, so like i said this was my first post...and as I did not know how this work I have been checking "notification" and "message" at the top of the site... and I didn't see your messages until this morning....(this is so stupid) But ! hey ! the problem still remains ! First, thank you very much for your answer. I would like to know how exactly do you include your lib : ColorMatrixFilter I still got the "require problem" I tried this : in the html : <script src="lib\pixi\filters\color\ColorMatrixFilter.js"></script> or/and in the preload : game.load
  4. Hello everyone, this is my very first post ! I am a french game developper student, and i like phaser and pixi it's very easy to develop with them. I try to use the ColorMatrixFilter of Pixi with Phaser to use the hueRotate on phaser's Groups. (I develop in Haxe with FlashDev by the way). I saw this thread : http://www.html5gamedevs.com/topic/5339-is-the-pixi-displacement-filter-available-in-phaser/ wich should answer my problem. But it's no use, here is what i have : at the beginning of the code (haxe is typed language wich export in javascript or other languages, but if you could
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