grgken

Members
  • Content Count

    2
  • Joined

  • Last visited

  1. Hi all, I'm having trouble with a in-built method of phaser. I want to check whether the sprite named target has been struck by the bullet or not. For this, I used the containsPoint() method of Phaser.Rectangle. My code looks like this. Am I doing something wrong? or my whole logic is wrong? Thanks in advance
  2. Hi all! I'm new to this forum and also new to HTML5 game development. I've basics of HTML5 and JavaScript as my background. My game project is about 2d sniper game. For this, I've come across game engines like Phaser, Easel, Panda and Pixi. I completed the basic tutorial for developing games with Phaser and Easel. I checked out Panda (didn't go thoroughly) and turns out it also uses Pixi for rendering. My major requirement is a mobile camera to zoom and move my crosshair to the target. I would like to move the camera using mouse. For this, I think Phaser and Panda provides a great support with the camera object. But I wanna enhance my game dev skills so Phaser would not be a great choice since it focuses on fast easy development. With that said, I'm having problems with Easel. I don't know how to manipulate the camera and also I don't understand what the 'ticker' class in the docs does. I'm having troubles choosing one out of these. It would be very helpful if the someone having experiences using these game engines will help me out with some feedback or recommendations. I would like to thank in advance. Note: I'm sorry if this question has been already asked in this forum or my question is not valid. I just posted my question without searcing much