disclaimer: i asked this question somewhat differently over at the phaser forum (http://www.html5gamedevs.com/topic/18306-access-raw-webgl-from-phaser/), but after some research i think the question is better suited to ask here.. I want to render some 3d overlays and i used this article as a reference: http://dscode.cf/?p=1 A seperate webgl canvas is used for my 3d operations, which i then bind to a pixi texture.This works and you can see my test here: http://codepen.io/anon/pen/vNaxEG Now i'm wondering if this construction results in something that is pulled from and pushed back to the g