
Stvsynrj
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Oops, I guess Jerome used firetexture godrays, once.
That still leaves waterTexture.
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Hey, how's it goin'?
Ya know... when you joined the forum, you did a bunch of mind-blowing demos and.... those were nice. Been doin' stuff? I hope you do more webGL demos. You're good at 'em.
I've been thinking (oh goodie)... We have that material library now... water texture is easy to turn-on and has some nice adjustable properties. Also, if you've ever looked at godrays in BJS (volumetric light scattering)... it uses a texture as the godrays radiator. Godrays are a post-process thing, so they are really 2D. But still... nobody has tried a water texture (or even fire... any of the animated procedural textures - can't rem how many there are)... as a godrays emitter.
You should try it... if you have time. And feel free to add-on one of them cool postProcessRenderPipeline toys that you are known-for.
Anyway, just sayin' hi, thinkin' about all the cool stuff you've done... wonderin' if there will be more.
Be well!