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Everything posted by rossi46

  1. i see the example. https://pixijs.io/pixi-particles-editor/#bubblesVertical. it move bubbles from bottom to top. How to set it run from top to bottom. Thanks
  2. Ok I will try. And how to extend PIXI.Sprite. I want to add some property to sprite like. PIXI.Sprite.value, PIXI.Sprite.inx... I create a class extends PIXI.Sprite: let class Sprite extends PIXI.Sprite{ value: number; inx: number; contructor(){ super(); } } but when i use: let s = new Sprite(TextureCache["something"]), it say: Sprite doesn't have contructor has on parameter. Thanks
  3. I use typescipt to code my app. When i create a bitmaptext and set anchor for it, but the typescript show error:"Property 'set' does not exist on type 'number | Point'. Property 'set' does not exist on type 'number'.". var txt = new PIXI.extras.BitmapText("0sfsfds", { font: "15px RockerSmall", align: "center" }); txt.anchor.set(0.5); why. Thanks
  4. i use webpack, typescript and pixijs to build my app. But when i build it has error: ERROR in ./node_modules/pixi.js/lib/index.js Module not found: Error: Can't resolve './accessibility' in 'D:\Zone\G1\Client\G1.Client\slots\node_modules\pixi.js\lib' @ ./node_modules/pixi.js/lib/index.js 34:21-47 @ ./libs/libs.ts @ multi ./libs/libs.ts ERROR in ./node_modules/pixi.js/lib/index.js Module not found: Error: Can't resolve './core' in 'D:\Zone\G1\Client\G1.Client\slots\node_modules\pixi.js\lib' @ ./node_modules/pixi.js/lib/index.js 18:12-29 @ ./libs/libs.t
  5. i use V 4.5. I create a button in my game. When i click button I want to my game full screen in mobile. But when i click button, my console say : "Failed to execute 'requestFullscreen' on 'Element': API can only be initiated by a user gesture." that.btnSpin.on("pointerover", that.btnOver).on("pointerout", that.btnOut).on("pointerdown", that.btnSpinDown).on("touchstart", checkFullScreen).on("click", checkFullScreen).on("mousedown", checkFullScreen).on("tab", checkFullScreen); var checkFullScreen = function () { document.documentElement.requestFullscreen ? document.documentElement.requ
  6. How to set and cancel pixi game in mobile. I use some code but not work: if (document.documentElement.requestFullscreen) { document.documentElement.requestFullscreen(); } else if (document.documentElement.mozRequestFullScreen) { document.documentElement.mozRequestFullScreen(); } else if (document.documentElement.webkitRequestFullscreen) { document.documentElement.webkitRequestFullscreen(); } else if (document.documentElement.msRequestFullscreen) { document.documentElement.msRequestFullscreen(); }
  7. ok thanks. i will try and post result here for your help.
  8. Here is another example. I think it is particles, but i don't know how to do it.
  9. How to create effect lines line this. I attack images. Line have change position. Thanks
  10. I deleted all game and i just have create canvas it is hitting the snag. I load one image size 1110x624 and just create game loader.add("iconsAnimation", ConfigSt.BASE_URL + "assets/images/anim.png"); this.game = new PIXI.Application(1140, 500, { antialias: false, transparent: true, resolution: 1 }); //this.game.ticker.speed = 2; //this.game.ticker.minFPS = 60; $("#gamePlay").append(this.game.view); this.mainContainer = new Container(); this.containerColumn1 = new Container(); this.containerColumn2 = new Container();
  11. here is memory of my game. I do not use particles.
  12. I create pixi game. when i change tab it normal. but when i minimize browser. it has "webgl has hit a snag". and my canvas fail. console log has: "webgl: context_lost_webgl: losecontext: context lost". How to fixed it. Thanks
  13. I want to create a graphics timer. how to do that. Link demo: http://jsfiddle.net/m1erickson/P2qTq/
  14. I use original example of pixi-timer. <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Pixi.js Test</title> <script src="https://pixijs.download/v4.5.3/pixi.min.js"></script> <script src="js/pixi-timer.js"></script> </head> <body> <script> var renderer = new PIXI.autoDetectRenderer(800,600); document.body.appendChild(renderer.view); var stage = new PIXI.Container(); function animate(){ window.requestAnimationFrame(animate); renderer.render(stage);
  15. i've just tried pixi 4.5.3. it didn't work. i say "Cannot read property 'update' of undefined", but when i use pixi 3.0.8, it works. I use file pixi-timer.js in plugin. I use many timer in game. ticker can replace for setTimeout??
  16. I use pixi timer plugin. it works on pixi 3.0.8 but not work on 4.5.1. How to fixed and build it. Link: https://github.com/Nazariglez/pixi-timer Or how to use eventemitter as timer
  17. when i create some mini game with other canvas in one page. the main slots games tween very lag. How to prevent that. example site: http://zon.club. Use iframe in the main slot canvas??? Thanks
  18. thank for your help. How smothie slot game. When i open 4 tab of game and spin. It lag and not smooth. how do maximum performance and fps smooth?? i usually create prototype and after one sence i destroy all container. have any good idea to manage memory, my game init about 120mb after many spin slots, memory up to 1gb or greater than that. thanks. Sorry for my bad english
  19. thanks. i did it. it work perfect
  20. can you give me an example. or how to set position of mask as sprite mask when game canvas resize. thanks
  21. I created a slot game. But in some browser does'n't support webgl. It auto render canvas. But when i used mask. It doesn't work correct??? it wrong position. I use console of browser to change position of mask, but not effect???? mask position set not effect on canvasrenderer mode.? how to anchor graphics mask? when resize the game. the mask is not resize? My code: this.game = new PIXI.Application(800, 450, { antialias: true, transparent: true, resolution: 1 }); $("#game-container").append(this.game.view); this.mainGroup = new Container(); this.effectGrou
  22. rossi46

    mask not run?

    No. I use the lastest chrome on pc window 10. firefox is normal
  23. rossi46

    mask not run?

    I use sprite mask
  24. rossi46

    mask not run?

    i create mask in my game but in some pc, it not run? Here my code that.mask = new Sprite(TextureCache["mask"]); that.mask.position.set(that.size[0] / 2 - 8, that.size[1] / 2 - 12); that.mask.anchor.set(0.5); that.mainContainer.addChild(that.mask); that.mainContainer.mask = that.mask;
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