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About Oliver77
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Rank
Member
- Birthday 11/06/1978
Contact Methods
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Website URL
www.mg-otterson.de
Profile Information
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Gender
Male
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Location
Berlin
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Interests
Webdesign, HTML5 Games
Recent Profile Visitors
1138 profile views
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ah now i get it
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Hmm what do i wrong, i click on ballons or text and nothing happens.
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Hi, I made a simple logic game, soon as App too. I want to publish it, does anyone have a good tip? The graphics could be better, am I right? Thanks for any feedback! Play it : http://mg-otterson.de/fileadmin/solitaire/game.html
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Love it!
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Yeahh nice one!
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Ok I try to explain: On the left side falls a playstone, on the right side u have the other playstones or pieces whatever it's called. u have to order the pieces that it results in a solid rectangle block in which the falling stone fits!! ORDER THE PIECES ON THE BOARD EVERYWHERE U WANT, if it is matching then u can dran drag THE WHOLE BLOCK to the left bottom side where the falling stone fits into, u get points for every solution if u are quick and u use the arrow down symbol it falls very fast if it fits u get extra points. Than randomly there will be created new stones do the same again, the stone on the left falls faster u further u come u play for the highscore. Here a picture that explains it hopefully:
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Hi ok a "how to play" has to be included yeah right. U can build this solid block everywhere and then the scipt let u drag the whole thing to the right place. It has just to look like the startscreen.
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Hi i made a Tetris variant - Tetris in reverse so iI called it Retris, u must sort the elements like shown in the screen. The drag and drop is'nt the phaser default function because there are groups and not single sprites. The grid/snap moving is a simple formula: ---- in the update function: curMouseX = game.input.activePointer.x -difX; rasterStepsX = Math.floor(curMouseX/gridTile) *gridTile; puzzleTiles[actSprite].x = rasterStepsX; -- gridTile are 32px so the Math.floor cuts the movement in steps just as simple as that. So leave me some feedback if u want: Retris
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Hi it ' s no clone! At First I had in mind : "Ok let's try a bubbleshooter I delete playstones, but then what???, ah ok they can swap, ok just start it" It took 2 months since I had it in mind, then i just started with programming and the depot on the right side was just an idea that came up while this development, i would design levels but only if people play it somewhere, otherwise it makes no sense to me. A bruteforce algorithm would be also possible to get always succesfull in the game, but then u can play so bad and it's still winable - i dont know, what i still want to add is to increase the joker odds when a lot of black stones are in the left board. Anyway i have a already an odds-function.
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Hi thx for the Feedback, i would be glad to see it published, or to get it licensed! Ya maybe some more Imformations how to play, i thougth, the website "how to play" would be enough. Thx
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Hi @all, here i show you my Bubbleshooter the rotation is a sinus custom function i didnt find a Phaser function for that (spinning elements should not rotate on their own). One plays with random random board and u play for highscore. I would like to publish it somewhere has someone ideas where? So thx for feedback. play the game.
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Thx for the Link, i will look what i can adapt if it fits to the concept. Now I have included a MoveBackAnimation: http://mg-otterson.de/fileadmin/bubbleshooter/wip-b-s-2.html
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Hi thx for playing it Yes there is no algorithm included to check if its possible to win !!! It's a working draft, and I must think about the gameplay, maybe stones like the joker with special abilities, and of course an algorithm that creates a board where a solution is possible but still random.