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Everything posted by Oliver77

  1. Hmm what do i wrong, i click on ballons or text and nothing happens.
  2. Ok I change the graphics a lot say this
  3. Hi i made now a scaling effect on click (same URL like above), yeah 300 Levels 10 Levels per day i build, i made a leveleditor !
  4. Hi, I made a simple logic game, soon as App too. I want to publish it, does anyone have a good tip? The graphics could be better, am I right? Thanks for any feedback! Play it : http://mg-otterson.de/fileadmin/solitaire/game.html
  5. Ok I try to explain: On the left side falls a playstone, on the right side u have the other playstones or pieces whatever it's called. u have to order the pieces that it results in a solid rectangle block in which the falling stone fits!! ORDER THE PIECES ON THE BOARD EVERYWHERE U WANT, if it is matching then u can dran drag THE WHOLE BLOCK to the left bottom side where the falling stone fits into, u get points for every solution if u are quick and u use the arrow down symbol it falls very fast if it fits u get extra points. Than randomly there will be created new stones do the same again, the stone on the left falls faster u further u come u play for the highscore. Here a picture that explains it hopefully:
  6. Hi ok a "how to play" has to be included yeah right. U can build this solid block everywhere and then the scipt let u drag the whole thing to the right place. It has just to look like the startscreen.
  7. Hi i made a Tetris variant - Tetris in reverse so iI called it Retris, u must sort the elements like shown in the screen. The drag and drop is'nt the phaser default function because there are groups and not single sprites. The grid/snap moving is a simple formula: ---- in the update function: curMouseX = game.input.activePointer.x -difX; rasterStepsX = Math.floor(curMouseX/gridTile) *gridTile; puzzleTiles[actSprite].x = rasterStepsX; -- gridTile are 32px so the Math.floor cuts the movement in steps just as simple as that. So leave me some feedback if u want: Retris
  8. Hi it ' s no clone! At First I had in mind : "Ok let's try a bubbleshooter I delete playstones, but then what???, ah ok they can swap, ok just start it" It took 2 months since I had it in mind, then i just started with programming and the depot on the right side was just an idea that came up while this development, i would design levels but only if people play it somewhere, otherwise it makes no sense to me. A bruteforce algorithm would be also possible to get always succesfull in the game, but then u can play so bad and it's still winable - i dont know, what i still want to add is to increase the joker odds when a lot of black stones are in the left board. Anyway i have a already an odds-function.
  9. Hi thx for the Feedback, i would be glad to see it published, or to get it licensed! Ya maybe some more Imformations how to play, i thougth, the website "how to play" would be enough. Thx
  10. Hi @all, here i show you my Bubbleshooter the rotation is a sinus custom function i didnt find a Phaser function for that (spinning elements should not rotate on their own). One plays with random random board and u play for highscore. I would like to publish it somewhere has someone ideas where? So thx for feedback. play the game.
  11. Thx for the Link, i will look what i can adapt if it fits to the concept. Now I have included a MoveBackAnimation: http://mg-otterson.de/fileadmin/bubbleshooter/wip-b-s-2.html
  12. Hi thx for playing it Yes there is no algorithm included to check if its possible to win !!! It's a working draft, and I must think about the gameplay, maybe stones like the joker with special abilities, and of course an algorithm that creates a board where a solution is possible but still random.
  13. Hi@all, here i post my project of a bubbleshooter with WIP-graphics and WIP-gameplay it'just the beginning... i need some inspiration and ideas to make the game -not too easy (challenging) -with random levels - which are possible to solve -increasing diffifculty -unique gameplay anyway How the game works so far: Goal: Clear the stage. Shoot the bullet on the board, if the colors (and symbols) are matching the game piece is deleted, if not, they swap the colors, the rainbow-stone is a joker, u can shoot it on any game piece and it will be deleted from the stage. If Stones get deleted, u get a random colored new bullet (shown on the right under preview) Now there are no algorithm included to make the game possible to solve, as i said im starting with it just. So i hope maybe someone has inspirations or ideas to make the game challenging. Thanks for comments! Here the Link: Game
  14. Hi, I build a Mind Game with jQuery and CSS3 - heavily using of CSS3 features like animations and transitions and styling-stuff, so no pictures included (except for the background) I don't know why animations have a better performance than transitions (testet on my tablet). I tried to put into an app with Intel XDK but it's very slow, that disappoints me.... Now i would like to see it published somewhere, has someone suggestions? So feel free to comment! Here the Link Magic Swap
  15. Hi I tried with CSS: canvas { cursor:crosshair; } But when I change the tab of my browser and go back – then its the default cursor again..... so i let it be Maybe i add some sounds in future!
  16. Hi @ all, I tried my first Phasergame, very simple mechanics. Just klick on the enemies.. I did not really know how to create random spawns of enemies (with different timeevents), with phaserfunctions, so there is just a counter in the update function and a random range (decreasing per loop). Feel free to comment it, thank you!