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  1. Honestly, I didn't know it was that either. All I knew is that color rendition is extremely complex subject. So I've just asked other devs Glad I've found your question and learned something new.
  2. It seems there's some issue with color profile of your images. Try converting it to sRGB.
  3. Looks like you're doing something based on this tutorial: https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript/Paddle_and_keyboard_controls? I guess you forgot to change "paddleWidth" to "ship.width" And your code probably breaks because of typos in your handlers names. They are currently named keyDownHander and keyUpHander. Note the missing l. Also there are probably some issues related to "collision checks". I could be more helpful if you described what kind of behaviour you're trying to achieve. And yeah, would be nice to look at full project.
  4. Disclaimer: I don't have much personal experience with either animation or phaser, just sharing some thoughts Looks like you're trying to achieve what is done best with skeletal animation. There are actualy few free tools for that. The most known is DragonBones I think. Another interesting one that I recently saw is Nima web-app. Although I've only (superficially) tried the first one, so can't tell anything about manipulating bones. On the other hand, For me it sounds like the way anchor points are supposed to work. Looking at your demo I see that there's an issue with head an
  5. Nice one! Such a pleasure when the ball gets between the border and the top row and destroys all that row at once! Little question: how does powerup duration work? Probably would be better to reset the timer or something when player picks up another one of the same type. Feels too random when you have just picked up a powerup and then almost immediately the paddle shrinks again.
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