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Everything posted by mattdudley

  1. I've shared this on other threads but here is my first game.
  2. Just wanted to share my first game, I call it "Big Man". Its a voice controlled game powered by AI, so you pretty much verbally insult the AI until you win. Simply create a caricature and allow access to your microphone. The more you say the smaller the caricature becomes, reduce it to nothing and feel like a "big man".
  3. Been experimenting with Phaser for the past few months and have done a couple small games for fun, nothing I've made available but today I'm pretty stoked to share the first playable demo of "Big Man". I used Phaser but the game is very simple. I would like to eventually release this as an app but this landing page is to help gauge interest before I reach out to my designer buddy to illustrate custom graphics. Check it out, going to be making tweaks as I gather more data. Also just wanted to say thanks to the community here, without the help I've received here I wouldn't have been able to make what I had in my mind. Just wanted to add, this is a game where you need to use "voice commands" to win. As of now English is the only supported language, apologies for any inconvenience.
  4. Pretty much what the title says, I found some code from another use to create these "rings" that could be used for a loader. I want to be able to smoothly animate a ring and control the duration. So I have three rings, I want to animate one for 5 secs, 10 secs, and 3 secs. I've set up an example in the sandbox If anyone knows how to accomplish something like this I'd be very curious if I'm heading in the right direction? Thanks!
  5. Yes!!! Thanks so much! Can I give you some karma or something. I was worried that I wouldn't get any love if I posted hear and you absolutely killed it! This is exactly what I'm trying to do, so helpful. I guess I'm just going to have to keep on keeping on if I'm going to learn more about this framework. If I can finish this game idea I'll share with you, my goal is to launch an MVP for it this weekend. Thanks!
  6. Awesome man! That is what I was looking for, but now I've come to a realization. I think what I'm looking for is more complicated than I originally thought. Again, thanks for taking the time to answer these questions. I updated that sandbox with an example of what I'm actually trying to do. My group contains a "head", "hair", and a "mouth", I want to scale them down which you just helped me with. But... I think I also need to somehow maintain the sprites distance from each other as they scale down. Here is my updated sandbox
  7. Thanks for taking the time to response, in that example I was just wanting to show the before and after of the scaling so clicking was just a way to initiate the scale. I'm attaching an image to maybe help illustrate what I'm trying to achieve. In the image the black circle represents the group of sprites, the grey circle represents the same group but scaled down and positioned. I also updated the sandbox, I've added a sprite and I'm scaling it down on the click. The way that fourth sprite scales down is what I want to achieve but on a group. Thanks
  8. Thanks for the feed back, I set up something in the sandbox. I took what you said and modified it a bit but I'm still getting the same kind of effect. You'll see that it is shrinking to the top left, like the "center" point for the group is 0, 0. Like I said I saw mention of pivot but when I implemented it the behavior confused me for whatever reason. I couldn't actually tell what it was really doing. Thanks again!
  9. I posted a while back about tile maps without much luck, I may have been way too vague. No matter, finished up the game and was happy enough with it. On to the next one! Phaser kicks ass!!! My Issue: I have a few sprites that I've added to a group, what I want to do is scale the group down and maintain its position. I was reading about "pivot" but I couldn't get it to work. It seems like the group is shrinking to the top left corner. I want to set the "center" of the group and then scale down. If anyone has experience with this I'd love to hear how you solved it, if you need a code sample let me know. I haven't worked with the sandbox much but will be more than willing to set it up if it helps out. Thanks and cheers!
  10. Nice!!! I've been looking the past week for something just like this.
  11. Hello and thanks ahead of time if you're reading this. This is my first post and my first game I'm actually trying to see through to the end. Been playing around figuring out the basics, pretty familiar with JS so it hasn't been as hard as I thought it was going to be to pick up on. From what I've read Tiled is an awesome software to "quickly" build out your levels, I've downloaded it and been working for a few days with no love. I made a real simple map with a floor, couple plants, cups of coffee, and an object layer for the collisions. I'm not using a tiled sprite, the coffee is isn't own png and so are the plants. In my mind I'd be able to export he image and add it to the world, then read the json data to know where to put the collisions. Is this a way oversimplification of what I need to do? I keep getting confused since I'm not actually "tiling" anything ya know. Sorry if this question is too open ended but the tutorials I've read aren't helping so I thought who better to ask than the Phaser community themselves.