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About Jeessee

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  1. *bump -- Thanks to all who replied before. We are again looking for more help! Shoot me a note if you are interested
  2. bump -- always looking for more folks skype: jessemanuel415
  3. Bump -- we are still looking for additional devs who have experience working in phaser. skype: jessemanuel415
  4. CrossInstall is seeking a full-time Software Engineer to join our growing ad creative development team. It is a great opportunity for the right candidate to make an enormous difference in a small, fast-paced mobile advertising start-up. The job provides the opportunity to build games and be creative. The software engineer’s primary responsibility will be to work on our creative team developing HTML5/JavaScript playable ads. This would be a full-time, non-remote position in our San Francisco office. Responsibilities: 1. Architect JavaScript-based playable ad creatives 2. Improve our JavaScript infrastructure, building tools for the larger development team 3. Facilitate backend integration with CrossInstall’s RTB bidder 4. Optimize performance on existing creatives 5. General creatives testing to ensure a working product 6. Interacting with a variety of contract developers delivering JavaScript creatives 7. Assure that all projects are updated using our project-management software Desired skills and experience: 1. Well-versed in Javascript and HTML5 is mandatory. 2. Ability to handle multiple projects simultaneously. 3. Experience using Git. 4. Experience with JavaScript game development libraries, particularly Phaser, is a bonus 5. Experience with advertising, especially mobile advertising, is a bonus 6. Experience in the mobile gaming industry is very valuable – especially as it relates to design implementation and UI/UX. 7. Comfort with making minor changes to images using Adobe Photoshop, or similar. 8. Experience in PHP is a plus, but not required. This position is 50% game development/tweaking and 50% testing and launching. If interested, send any resumes/portfolios to
  5. We have a few now, and many ongoing projects that need design work. These range from 2d casual/cartoony to 3d RPG style. We generally work on a project-to-project basis, and the commit time is usually 1.5 weeks or less. If anyone is interested, send me a note with your preferred style, and past work to (skype) jessemanuel415 Thanks!
  6. We have a ton of mini-projects (.5-2 weeks, generally), and we are looking for interested devs. They should all be in Phaser, leverage atlas files, and use our general code structure (we have pretty much an endless amount of projects, so once you get the rhythm, there's plenty of repeat work). If you are interested, shoot me a line on skype with any links you have to past work (jessemanuel415). -Jesse
  7. I too was wondering if you are still looking for work (I have plenty). Drop me a line on skype if you want to know more - jessemanuel415