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Everything posted by AlexeyJr

  1. Ok. Sorry. My bad. Don't be mad on me. Later.
  2. Hi! Hey guys, I'm sure it's bug! And don't send me to the materiel!!! See yourself. Example scene, that I attach in past post is very simple. And there are many! Just try to create glass of water with tea spoon inside. Babylon have a render problem with multiply transparency objects. Good Luck!
  3. Adam, thank for link. JCPalmer! Sorry if I was too straight.
  4. Hello! I have a problem, (or babylon have a problem) with multiply transparency. Look at this example scene in attachment Just look around in this scene. Do you see how behave colored objects at different angles? They suddenly go out or become brighter. Same problem in Unity discussed here: Waiting for Your solution... Thank you! p.s. exported from 3dsMax 4fix.babylon 4fix.max
  5. You mean create Free camera without target and set ArcRotate type in babylon properties... Cose i need ArcRotate, not Free - Ok! It's all the same... If i set Free camera type in babylon proprties - all ok! But ArcRotate - scene won't load. This has begun a day or two ago... It may have been an update? Won't start even old scenes that was ok. All in atachment T1ArcRotate.babylon T1Free.babylon t1 2015.max t1 2016.max
  6. Deltakosh, thank for reply. It started just yesterday. Any scene from 3dsmax with ArcRotate Camera doesn't work.(example in attachment) Same thing with Sandbox. No, I havn't site. Camera.attachControll?.. Sorry, I don't understand. What is it? T1.babylon
  7. Hello. After export from 3dsMax, ArcRotate Camera is hang scene loading process
  8. Thank You, Luaacro. I installed "node.js" & "npn" from here: Then run "cmd" and paste this "npm install --save-dev gulp-webserver", and this "npm install -g gulp-server-livereload" But Action Builder is still "script error" Honestly i don't fully understand what is npm and gulp webserver... Shall I make virtual http server via this "gulp webserver" or somthing? Please, one more help )
  9. Hi, evryone. No, realy. I tried this from different browsers, machines and regions. Those scenes that worked fine before, now - '' error while trying to load texture'' What happen? Help please ) Example in attachment DiCrCell.rar
  10. Thank you, RaananW I soon will install VisualStudio and try run it again
  11. Thanks, Temecheon. I have not used localhost, but just tryin launch it right from the folder. Silly me.I did not know about that. it's ok now Good Luck!
  12. my script <!doctype html> <html> <head> <title>Babylon.js</title> <script type='text/javascript' src=''></script> <script type='text/javascript' src=''></script> <script type='text/javascript' src=''></script> <style type='text/css'> html, body, div, canvas { width: 100%; height: 100%; padding: 0; margin: 0; overflow: hidden; } </style> </head> <body> <canvas id='canvas'></canvas> <script type='text/javascript'> var canvas = document.getElementById('canvas'); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon', engine, function (newScene) { newScene.activeCamera.attachControl(canvas); engine.runRenderLoop(function() { newScene.render(); }); window.addEventListener('resize', function () { engine.resize(); }); }); </script> </body> </html> When i press "Export&Run" button on 3dMax Exporter - All work? launching in Localhost and automaticly adding spec. random code in string: <BABYLON.SceneLoader.Load('', 'BabylonTest1.babylon?once=1180175707', engine, function (newScene)> I don't understand... Babylon is not free???
  13. Hello. Please, tell me. What i need to do to open (my babylon scene created in 3Dmax and exported by plugin) via browser as index.html? Sorry for my English. Thank you.