DJousto

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About DJousto

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    DJousto

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  1. thank you, I'll try this week-end and post the result if i get some result
  2. Hi, is there a native babylonjs way to design a game map from basic tiles like those : tiles for example to get a racing game circuit ?
  3. here is my scene, with shadows now working : http://boobiz.fr/webgl/tower/index.htm perhaps the begining of a game like this one thank you for your help
  4. ok thank you, I don't really understand why this problem occurs, but your solutions are working, i'll post my scene soon.
  5. Hi, In this playground I can't understand why my cylinder does not receive shadows whereas the ground (plane) does.
  6. the problem lies certainly in the shaders program, in a function named computeShadowWithPCFCube(), this functions uses depht value (camera.maxZ and camera.minZ), but the code is not commented, I don't understand why depht value is considered to compute the shadow value. Perhaps we should move this topic to bug section ?
  7. you're right wingnut, you gave me a workaround, but the undelying problem is still under analysis with your shadowgenerator function "hack" it should be easy to analyse, .... i mean easy for babylonjs ninjas, if you wait for me to lead the investigation, it will take a litle more time (it's in middle of my todo list)
  8. excellent dear wingnut, that solved my problem, link to my scene now we have shadows on the moon, I'll perfect my scene and post in the demo section when ready have a nice day.
  9. ok, here is a simplified playground http://playground.babylonjs.com/#1GUOCF#3 enabling camera.maxZ makes my torus' shadow disapearing
  10. Hello, in my scene (not finished at all) : link to my scene (you're on the moon) I use a very high value for camera.maxZ , this disables my shadows, is it a normal behavior ? What can I do ? - is it possible to reduce camera.maxZ but force very far objects to be shown ? - is it possible to keep a high value for camera.maxZ but enable shadows ? Thanks
  11. @zied sellami to go back to you initial question don't forget that you're in a web page, you can display html elements over your canvas (you can buid a menu and affect a static position), and interact with those elements inside you JS, to you initial question there are many solutions, can you be more precise on your needs ? here is a very basic example (menu on the left top corner) http://boobiz.fr/webgl/babylon/index.html for the moment i didn't implement interaction with js
  12. in paris : webgl Paris (once a year i think) paris web (once a year) Microsoft techdays (not specialy opensource , paris, and perhaps other places)
  13. thanks for all this snow, I didn't see much this winter i'll post my snowing scene in some days
  14. thanks, i'll test SPS, if ever I had performance issue i'll try to write a shader. here is my snow without light for the moment http://www.babylonjs-playground.com/#1GQNGL#0
  15. Hi, I wonder if particles can interact with light ? I've read that particles are 2D and so have no normals and no specular or diffuse light, am i right ? for example if I want to represent snow that is falling under a street light, or the lights of a car, how can I do ? Have I to write a specific shader ? Thanks