
servusdei
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Is my website good enough to make some pocket change?
servusdei replied to LlamaTrauma's topic in General Talk
Yeah, no traffic no money. and when you try to make money with Ads you'll need a whole lotta traffic. And even though there was a lot of effort that went into making your games they just can't compete in today's market, polish wise. You will probably make way more money than with Adsense with either: - Publishing to Facebook Instant Games - Publishing on sites like gamedistribution.com - Selling licenses on codecanyon. But you gotta prettify and polish your games first. -
You might find something interesting here: http://www.gamasutra.com/search/index.php?sort=score&search_text=html5&from_news=Y&from_features=Y
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Hello, So I have a plane (which I use only as sort of box collider, so I have it invisible) and I would like to be able to know whenever that plane intersect a mesh (any mesh). - I looked at : mesh1.intersectsMesh(mesh2, false) but it's not useful to me because I have to specify a target mesh. - As for raycast, I dunno how they can be usefull to me since I want to check intersection with a plane not a ray. Any other solutions ? Thanks a lot.
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Not me, just a plain index.html with: <script src="libs/pep.js"></script> <script src="libs/babylon.js"></script> <script src="libs/babylonjs.loaders.min.js"></script> <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
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OK, I loaded directly and it worked; <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
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I updated Babylon.js and now I'm having : babylon.js:1 Uncaught TypeError: Cannot read property 'Inspector' of undefined at t.isVisible (babylon.js:1) at t._createInspector (babylon.js:1) at HTMLScriptElement.n.onload (babylon.js:1)
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There's no error for me; But nothing is showing. babylon.inspector.bundle.js is loaded using : scene.debugLayer.show();
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solved issue with camera.isInFrustum()
servusdei replied to servusdei's topic in Questions & Answers
@Sebavan Thanks a lot for your explanation. Even when you have forced compute the entire hierarchy I still see the mesh. (should be at x=10). I want to check one final time with a simple sphere, and camera.isInFrustum(sphere) unexpectedly returns true. https://www.babylonjs-playground.com/#ZJYNY#102 What do I do in this case ? the sphere does not have any parent. -
solved issue with camera.isInFrustum()
servusdei replied to servusdei's topic in Questions & Answers
Hi @brianzinn In this example, camera.isInFrustum(mesh) keeps returning true when it should not : https://www.babylonjs-playground.com/#ZJYNY#97 Moreover, If I swap these lines, it works but the meshe does not render to x = 10; mesh.computeWorldMatrix(); mesh.position.x = 10; Why would that be the case ? Thanks. -
solved issue with camera.isInFrustum()
servusdei replied to servusdei's topic in Questions & Answers
Thanks; What also drived me crazy is that if the camera is created in the assetsManager.onFinish(), the camera.isInFrustum() does not work as expected. so I had to create it before assets are loaded. -
Hello, 1-In the example below, I load a small mesh, then I clone it and set the clone's parent to an AbstractMesh. then I position the parent to be outside of the camera frustum. My issue is why does camera.isInFrustum(parent) returns true even if the parent is outside the camera's viewport ? https://www.babylonjs-playground.com/#ZJYNY#95 2- Another issue I noticed, sometimes camera.isInFrustum(mesh) does not return true, after the mesh (which is in the camera frustum) has loaded.
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Hi, So, the iphone plays game sound even when the mute switch is on; Is there a way to detect the state of the mute switch so that I make the game conform to it and not play any sound ?
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Where to Host Games for Free in Order to Show to Publishers/Sponsors?
servusdei replied to lazkeer's topic in General Talk
bitballoon.com- 13 replies
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On my Nexus 5 your game run smoothly but too huge to download.